Features of Medievia

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

These are some of the main features of Medievia but in truth there must be a thousand more. The ships feature alone probably has 2 dozen sub-features. Check out the HELP section to see more details.

A
Adversary - A game inside the game that you play with a throw-away temporary character.
Alchemy - Use special items to create toxins and potions.
Announcement - We keep you up to date with a state of the art NEWS module.
Auction - Players can buy and sell equipment via this truly unique auction system.
Autoquests - Tasks and challenges set by creatures and people within the game that can take you to any area of the realm of Medievia.

B
Blood - When you kill another player you get bloody hands.
Bloodlines - Players can have children, start a bloodline, or be in one when they are born.
Bloodswords - Bloodswords are special swords that require fear and must spend time in CPK.
Breath - When you walk too fast you actually run out of breath.

C
Camping - Leaving Medievia has never been easier or more cool.
Casino - Play cards with other players or try your luck at our slot machines.
Catacombs - Truly the most amazing zone in Medievia. Have you the courage to enter it?
Catastrophes - Large area's are affected by catastrophes that sets the demand for that areas trading very high.
Channels - There are many channels in Medievia used for global communication.
Clams - Fae clams are giant castle sized clams you adventure in that appear during a solar eclipse.
Clans - Players form together and make a clan. We simulate clans just as they were in old Scotland.
Clan Items - Every active clan in Medievia can have a custom special clanitem.
Clantowns - Clans buy and build their own clantowns which they need to defend from Mob Factions.
Classes - Our classes (Mage,Warrior,Cleric & Thief) are kept at a perfect balance and are always being improved upon.
Communication - Telepath, clantalk, pray, dream, formation talk....
CPK - Chaotic Player Killing is as serious as player vs player can get in gaming!
Crabbing - The ocean has harvestable fae crab areas where you can use your ship to go crabbing.

D
Death - It is a good day to die. Especially in this game; read on!
Decromancers - Hellraiders, Hellreapers, Hellrippers, etc are decromancers.
Discipline - Medievia, just like the real world, has rules and consequences.
Dungeon Master (DM) - It tracks parties adventures on the fly and makes things happen.
Dragons - What Medievial game would be complete without these legendary beasts?
Dragon Lairs - It may take a dozen or more Heroes to kill one, do you DARE enter?
Duel - Swords at dawn! A way for players to deal with disputes.

E
Earthquakes - Medievia has earthquakes or should we call them Medieviaquakes!?
Economy - Medievia has a true closed player driven economy. Check out our cool Economy tracking feature...
Equipment - Equipment gathering is a full-time task in Medievia. There are several commands to help you get a handle on things...
Exploration - The game tracks you as you explore zones and rewards you for each zone fully explored.

F
Fae Ball - 24/7 game of solo Player Kill.
Fae Bats - Fae bats are a game within the game that comes twice a day with Fog.
Fae Clams - Mountain-sized clams that players adventure inside.
Fae Crabs - Ships full of players go crabbing, but these crabs are different than your average crab!
Fae Magic - Mysterious magic that must be harvested.
Fire - Fires start from lightning strikes and certain activities. The wind directions causes them to spread.
Flying - Fly on dragon back! Medievia is so large we had to have faster forms of travel than walking.
Fog - Fog comes in near coast lines and out on the ocean. It comes with both benefits and hardships.
Formations - Configurable formations for players to join up. Combat in Medievia is truly stunning.

G
GMCP - Generic Mud Communication Protocol.
Governor - The players elect a new Governor to represent them every month.
Guides - Automatic guides at intersections guide you to your destination.

H
Heroes - Master all 4 classes and become a Hero of Medievia!
Hero Battles - Watch Heroes battle it out in the hero arena. You can even Wager on the outcome!
Hints - A comprehensive help system based on level/class.
Homes - Trading going well? Have a lot of gold? Buy your own home right in Medievia.
Hourglass - Every hour picks a new feature of the game that gives extra rewards.

I
Islands - Towns compete to own islands that evolve and then sink months later.

K
Khrait - A mysterious civilization from afar that attacks the planet Medievia.

L
Landscaping - Towns may design the wilderness around their town, we call this landscaping.
Learn - The learn feature teaches new players how to play the game introducing new things as they level.
Legend - BLOODLINE parents who have great great grandchildren are known as Legends.
Loans - Your clan needs some gold to expand its ClanTown? Take a loan out.
Lockers - Sometimes you just have so much STUFF you can't hold it all in your backpack.

M
Maps - Medievia maps the area around you with most advanced mapping feature in any game.
Mayor - Governors win the monthly politics. The Mayor of the month came in second place.
Master Heroes - The players online with the most HEROPOINTS are known as master heroes.
Medals - Something special to keep record of your accomplishments.
Medlink - Tired of playing? Type LINK and pop right top Medlink! A place where players chill.
Mindlink - See into the "mind" of another player - all battles, commands they use, tells, everything.
Mob Factions - Truly dynamic emergent AI creates all types of creatures and campaigns.
Mounting - Why walk when you can ride on a horse or any other creature willing to carry you?
Mud Mail - You can send letters or objects to anyone in the game.
Mudslinger - Our own newspaper! Frequently published articles, in-depth interviews, fiction, and columns.
Multi-Level Requirement - In Medievia you need more than just experience to gain levels.

N
Navigators - You can ask for directions at every wilderness crossroad from a navigator.
Necromancer - You will become the UNDEAD when you die and you will meet the Necromancer!
New Adventurer's Guild - A clan specifically for new players.
New Players - New to the game? Read on!

O
Ocean Life - A deep game inside the game inside the game in the underocean.

P
Player Killing - The opportunity to kill other players for fun or revenge.
Pirate Ships - Raise your battle flag on your ship and become a pirate ship!
Politics - Medievia has real player politicians that help control the game just as real life politicians help control the law.
Portals - Each clans town they build has a portal that can transport you around the world quickly.
Primary - You can link all of your players through your PRIMARY player.
Prompt - That's right, you see it at all times, THE PROMPT. Ours is as good as it gets with changing colors and many alerts.

Q
Quests - We have many Quest gods who do nothing but design and run quests.

R
Ranged Weapons - Our Formation code makes combat very tactic and strategy heavy. These weapons increase this affect.
Reporter - You can become an official REPORTER for the MUDSLINGER newspaper.

S
Serpents - Serpents is a very popular intense and deep feature of ships.
Ships - Sailing the Medievian Seas, trading goods and gathering Fae.
Shops - Buying and selling equipment.
Skills - Dozens of skills for the Warriors and Thieves.
Socials - There are currently 545 socials you can use in Medievia.
Sounds - Realistic weather, combat and more with sounds.
Solar Eclipse - Solar eclipses bring some truly unique features into play.
Spells - Dozens of spells for Mages and Clerics.
Sponsor - Every player can have a sponsor to help them learn the game.
Storms - Medievia has its own weather system with storms and storm tracking. Magical storms and even fire rain have been known in Medievia.
Story - Players can be written into the ongoing story of Medievia, triggered by their actions.
Survey - Survey is like looking around far off. You see campfire smoke, dragons flying, spires, castles, mountains...

T
Tourguides - The TOURGUIDE feature allows avatars to lead official tours that teach various aspects of Medievia.
Towngames - Players form clans. Clans form towns. Towns, in Medievia, can participate in friendly games to display their prowess.
Tracking - When ever you move in Medievia you leave your scent. Scary what may follow that scent, isn't it?
Trading - Medievia has a complete player driven supply and demand economy. Take part; make your fortune.

U
Underocean - Perhaps the most unique feature is the world under the ocean. Have you ever seen raytraced 3d text?

W
Wagon Train - Traders can line their wagons in a row and become a wagon train.
Wilderness - Medievia is HUGE. The wilderness is an all-encompasing module that includes all zones, clantowns, castles and features.
Wind - Yes we even have wind in our text game which affects many things.

Z
Zones - There are currently 481 unique zones to explore each with their own mobs, objects and equipment.


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