Features

Catacombs

The catacombs were created in Medievia version III. It is a zone of some 2000 rooms that are created new by the code each reboot. The code that creates the catacombs is unique to Medievia. It is a 5 pass room compiler, and it took 6 months to code.

Also attached to the Catacombs is some of the most detailed code in Medievia. Every monster we created for the combs has special code attached. The Catacombs are built to test your gaming ability more than any zone anywhere in any other game. The Catacombs quickly became a legend in the game community. What would happen if you allowed the code to create a zone new each time so that you must explore? What happens if some of the best coders created custom code to control each monster?

THE CATACOMBS
The Catacombs are strongly linked to the Story of Medievia. Do you consider yourself a game expert? Do you dare to enter the CATACOMBS?

Before entering the Catacombs, know that this is not a normal zone. Each monster has unique abilities designed to test your strategy, will power, and tactics. Water reapers pour over you and take you for a ride. Thought slugs rip your mind open. Cave coral kills if there is light. Spooky cave paintings rip off the wall and attack. Dream weavers, dragons, eggs, and special room code everywhere. Special holosection code areas have been added, and they can only be entered by the most curious and diverse of means. The Catacombs are considered to be the haunted house of the gaming world. It is a zone with more code attached to it than most games have code period.

Do you have what it takes?


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