The above image is a flood near the Sea's End Fortress. You can see where the ocean has flooded over the land.
Medievia's economy is based on true player interaction, so what the players of Medievia do affects the economy. Medievia has a true supply-and-demand closed economy, which has worked very well since its creation at the beginning of Medievia V. Players have traded for billions of gold and have covered millions of miles as they have hauled covered wagons and mules across the continent. The only initial problem with the Trading Module was that it needed to be reset every once in a while. The gods began by resetting the economy in places once a month. This turned out to be a problem, as so many players could predict when and where they should have covered wagons and other freight waiting before the economy even reset. The Catastrophes feature is the method of reseeding the economy. When a catastrophe hits an area, it creates havoc in that local economy.
The game decides it is time to seed an area's economy somewhere in the game. It uses some equations and randomness and decides on the area around the City of Karlisna. It then looks at that area and sees that a flood could happen there. The code then starts a flood catastrophe. The area is in duress, and it is now in need of just about everything, making it a very profitable place to trade. The problem is that a flood is underway and expanding quickly. All catastrophes will last roughly 12 real hours. The flood is visible on the map when you walk or fly, because it is all BLUE. A player will be able to see the flood expand during the first 6 hours, and then the waters will recede. Throughout the duration of a Catastrophe, it may affect more than the zone it was targeted on.
The game will make catastrophes as are needed. It will create however many are needed to make sure that, on average, the whole economy is reset once a month.
The game will also update the online Mudslinger as needed. READ CATASTROPHE in the Mudslinger. This will list what catastrophes are currently in progress, where, when they started, what zones are affected, and what zones may yet be affected.
Types of Catastrophes
- Floods appear blue on the map. Characters entering these areas risk drowning unless they have the Breathe Water spell cast on them. Floods start small and grow during the first 6 hours or so, then slowly recede.
- Fires appear red, and they will hurt each player quickly. Fires also start small and grow. Fires do not recede like a flood. They are an expanding area of devastation until they burn out, with the middle (the fire's origin) extinguishing first.
- Diseases are terrible. They start small and recede again like a flood. However, they are deadly man-eating viruses that hurt you only when in the affected area. They will kill any player quickly. Diseases appear white on the map.
- Asteroid Storms are yellow on the map. They start and remain the same large size on the map. When an asteroid lands near you, you die instantly. Many players consider this the worst catastrophe.
Overall, Catastrophes create many hardships for many players, even players who do not regularly trade. Adventurers in zones near current catastrophes will find their progress difficult, but most likely they will be forced to flee to find safer climes.
For traders, catastrophes are great. Smart traders have good timing and greater profits.
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