Features

Fae Crabs

The ocean has harvestable areas created by the Dungeon Master. These areas are announced on the CE channel when they appear and when they dissipate. They appear as magenta-colored ocean in large splotch shapes similar to the CATASTROPHES you see on land.

Fae crabs are killed to collect Fae magic, which is a big part of Medievia V clanrank (see help CLANRATING).

The fae is duplicated to the players in the formation of the player with the killing blow who are in the room. If a fae crab is worth 10,000 fae and 9 players in the formation are in the room, each player gets 10,000 fae.

Fae crabs give the captain very profitable amounts of gold into the treasure chest. We would think a wise captain would also demand a few full fae orbs on a hand shake deal.

Fae crabs are some of the very best Fae available on the ocean; in other words, you collect a lot of Fae per minute spent harvesting, compared to many other ocean adventures. These harvest areas usually appear on PK ocean water but can on occasion appear near land and in lawful water.

When ships move across these harvest areas Fae crabs will climb aboard. The farther towards the center of the harvest area the ship is piloted, the more crabs will climb on board. Typically steering a ship right through the center will get all players killed and the ship destroyed. Experienced ship captains weave in and out of the edges so Fae crabs can be handled before they can cause too much damage.

The Fae crabs work as a whole when on a ship and run from one section of the ship to another very quickly.
  • When 2+ crabs are in a rigging room, they will damage the ship.
  • When 4+ crabs are in a deck room, they will damage the ship.
  • When 8+ crabs are in a hold room, they will damage the ship.
As you can see you must protect your rigging at all costs. It is generally safe to have some crabs go below as they will not harm a hold room unless eight or more are in one. It is said the more experienced captains know when to close the hatch to below decks to trap some crabs there while dealing with crabs on other areas of the ship.

The harvest area will disappear generally when around five hundred crabs have been killed. The harvest area shrinks as crabs are harvested.

How much fae the crabs are worth is reported on the CE channel by the DM every hour or so. If a lot of people are crabbing they may be worth as little as 1000 fae. If no one has crabbed in days they may be worth as much as ??,??? per crab.

The crabs for some unknown reason behave differently in different weather. They head for the ship's rigging when in a lightning storm. They take damage in firestorms and magic storms, so during those they try to head below decks. They are much stronger when the ship is in a "STORM FROM AFAR".

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