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The Classes |
There are four classes in Medievia. Warrior, Thief, Mage and Cleric. When you begin playing you get to pick a class right of the bat, and as your level increases you will need to change your class.
This is called Multiclassing, or 'to multi', and can be done once you've reached level 31 of that class.
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A warrior's main duty is to protect the other group members. Because of
their high hit points, they will usually be placed in the front line of
a FORMATION where they will be subjected to most of the damage. A warrior
will gain more hit points per level than other classes. However, their
MANA will decrease as their training focuses more on physical skills. A
warrior begins the game with a strength of 16. The warrior's armor class
will decrease with every level of experienced gained, reflecting their
increased combat training. |
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Thieves have many skills which could greatly help a group or completely
destroy an opposing group. Thieves are very good as soloing adventurers.
A thief will gain more hit points per level than a MAGE but not as much
as a WARRIOR Thieves also gain MANA per level and begin the game with a
dexterity of 16. |
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Mages have the ability to cast SPELLS at the expense of low hit points.
They are normally placed in the back of a FORMATION where they can attack
with offensive spells, without being harmed. A Mage begins the game with
an INTelligence of 16. Because of a Mage's sole devotion to the Art, they
only learn to use a few weapons in combat, such as: daggers, staves and
darts. Mages gain much needed mana when they deal the "Death Blow". The
mana gained depends on the alignment of the mage and the victim. If they
are opposing alignments the mana gain (often called "kickback") is quite
substantial. |
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A Cleric is a very valued member of a formation. They usually will need to
be protected so that they are free to heal the rest of the form. For this
reason, it is usually best to place them as far back and behind as many
people as possible. Clerics have the ability to cast spells and have about
the same hitpoints as a thief, but begin the game with a wisdom level of
16. Due to the religious training of a cleric to a Deity, they are not
permitted to use bladed weapons, such as daggers and swords; therefore
clerics should concentrate their powers on healing more than fighting.
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Continue with: The First Levels
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