Entreaties were sent to Vryce, asking as to the source of his consternation. "Build well your hulls and grow in strength," he told them. "For a storm shall come to pass, and only the strong shall weather it. I have seen vast armies building their numbers abroad, and they hunger for this fair land. Take my blessings and be strong and fruitful--the time shall soon come when your numbers and strengths shall be tested." Thus the world was warned, yet only the wise kept this in their hearts.
Clanships are perhaps the best feature of Medievia. Players love the fact that the ships are so real and dynamic. Every ship adventure is unique and every player has many things to do, as opposed to many
adventures where the leader of a formation does the most. On ships every situation is unique, every day is different, and every player matters.
Clanships are used for:
Players can pilot ships anywhere on the ocean. The further from Medievia they go, the harder and more risky the adventure as well as the bigger payoff in fae collected, gold, heropoints, and or serpent points.
The Dungeon Master (DM) controls what happens, what mobfactions attack or helps the ship and its players.
- Collecting fae magic for clanrank.
- Bulk trading port to port.
- Hunting giant serpents.
- Playing near CPK Islands.
The ships were developed to be as dynamic as possible. Here is a taste of the features:
If you like the idea of ships in games, and adventuring on the open seas with a group of people, Medievia is the game for you. No other game
has embraced the idea of ship adventures like Medievia has!
- They come in many classes, from sloop to frigate to galleon. There will be 15 ship classes.
- Every class has different weight, speed, turning speed, and many other physical characteristics.
- They have working sails that can be raised or lowered for different speeds.
- They have a working anchor.
- They take damage to rooms depending on ramming, attacks, fires, etc..
- They can be repaired at sea or at the docks.
- Damaged ships take on water which can be pumped out.
- They catch fire that can spread and be doused.
- They have many ship spells that affect the ship in many ways.
- They can run aground, take damage, and need to be floated off.
- They have many types of guns that can be loaded, fired, repaired.
- You can pull up and grapple another ship in PK water
- You can board a grappled ship, kill the players, and take the ship and everything in it.
- You can spy on other ships from the crows nest.
- You can take the helm and steer the ship via course changes.
- You see a live rotating map of the ocean as you move, showing land, mobfactions, and other ships.
- You can ram other ships.
- You can chum the water if you want the DM to make something happen sooner rather than later.
- Ships have captains who can control many important things.
- You can invite people from other clans to your ship.
- Ships show up on survey, if your close enough you even see damage.
- You can harvest in harvest areas.
- Ships have recent logs that show whats happened.
- The many ship attacking mobfactions are designed to use all of the dynamics listed above in fun ways.
Story of ships: Challenge of the Sea
This place had always been an enigma, and Vryce hated enigmas with a passion. Two simple islands that had been thrust up when the continents had merged - that was all they were, and yet they were marked as special by their very shape. There could be no way that random chance could have brought such geometric designs into existence, but it had occurred. A crescent moon and a star, defying the power of the Sea of Infinity, mocked at his understanding of the world he ruled.
Many of the bold adventurers who inhabited his world had paid dragons just to stand on these shores, and yet they had no inkling of their purpose. Vryce had also spent many hours on the windswept islands, pondering their function. Ignoring hurricanes and tornadoes, he had brooded over the meaning of this place, and still no reason for them occurred.
"How can I be steward of this realm if I know not all its mysteries?" he muttered angrily, kicking at a loose piece of rock. The stone skittered away and hit another of its kind, against which it shattered. For a long moment, Vryce stared at the fragments and took one for the unusual shape into which it had broken. Mimicking the island upon which he stood, it had taken a crescent moon shape with surprising accuracy.
"Perhaps Soleil would like this for a gift," he mused as he turned the shape over and over in his hands. Even as he pondered the curious shape, the sun set, and the unearthly glow of moonlight shone down to illuminate the land. Vryce glanced up at it to see the shape was at a crescent, and he started. "What trickery is this?" he demanded in a sudden rage. "This island and the rock, and now the moon - this cannot be a coincidence! Do you all seek to mock me?" he shouted, flinging the rock with a rush of passion. Far out beyond the shore it soared, and plunged to a watery grave in the Sea of Infinity.
In a flush of shame at his temper, Vryce watched the ripples in the pale light far from the stony beach. "I should spend my time on more productive matters," he mused angrily as the ripples subsided far from the shore. Bathed in the early evening breeze, he turned to make his way back home to his mountain when something caught his eye. "What is this?" he demanded, staring out to the place where the fragment of stone had fallen. Something dark bobbed on the water, occasionally visible at the whims of the waves.
"That is no creature of the sea," he muttered as he regarded the object. "Yet the only other thing it could be but stone does not float! Nothing can float against the Fae magic that suffuses the waters of Medievia!" In defiance of this statement, the fragment did indeed happily drift across the surface of the ocean, a mass of water that had ever forbidden any to venture onto its surface.
The experimentation was swift, and soon Vryce had lashed together a number of larger fragments with wood taken from the few scrubby trees that dared this inhospitable clime. In disbelief did Vryce find himself the first to sail, however precariously, upon the oceans of Medievia in the first rays of the new day's sun.
"Oh, destiny, you were not mocking but guiding," Vryce muttered even as he caused the wind to rise and propel him across the choppy waves. With a rising hope in his heart, he skimmed the surface and watched the schools of fish far below his impromptu craft.
Marious, the great wizard, was charged with investigating this phenomenon and brought his report to Vryce a full year later. "I have made careful divinations of the nature of the material and of the oceans, and yet I believe that there are more mysteries than even I have unfolded."
"Then speak, mage," Vryce commanded, and settled back to listen.
"The material that you found with the properties of flotation is most strange, Lord Vryce. It will only have this property should it be removed from the Moon Island during the time of a quarter moon. This material, which I have taken the liberty of naming Frae, is resistant to the wild Fae magic that prevents us from taking sail. The material of the Star Island only has its properties if taken from there during a Solar Eclipse, and it also exhibits peculiar natures. That material, Stae by name, is capable of taking the Fae magic from the sea and its creatures and storing it. My experimentations are working to the end of fathoming the purpose of this magic and how we can use it."
"Then let the clans rejoice," Vryce commanded, in a voice that could be heard across the lands, "for a new frontier has been opened unto them. The bravest and best shall venture forth and explore this new realm and make preparations." The voices of many came to him in prayer beseeching knowledge - preparations for what? Yet to these entreaties Vryce remained deaf, for there were things he would not tell of.
For the next waxing and waning of the moon, Vryce took his mighty dragon mount and watched the feverish activities of the clans as they built their vessels. Full pleased was he with their labors, but from their docks and shipyards, he flew out farther than any had gone before. Many were the curious thoughts as he flew beyond human or divine ken and into the areas that lay beyond.
Few thought much on this matter, concentrating as they did on their new ships and on the salvage value of their neighbors' vessels. Yet when they saw him return on his draconian steed, they did wonder at his grim expression.
Entreaties were sent to Vryce, asking as to the source of his consternation. "Build well your hulls and grow in strength," he told them. "For a storm shall come to pass, and only the strong shall weather it. I have seen vast armies building their numbers abroad, and they hunger for this fair land. Take my blessings and be strong and fruitful - the time shall soon come when your numbers and strengths shall be tested." Thus the world was warned, yet only the wise kept this in their hearts.
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