Features

Spells

In Medievia Clerics and Mages use spells while Warriors and Thieves use skills. Spells are what Clerics and Mages use in combat against monsters or other players. Spells must first be practiced and perfected before they can be used. In most cases, the spells available to the player depend on the player's experience and level. The higher the level of the character, the more spells are available to him/her.

LevelMageCleric
1Magic MissileArmor
Cause Light
Cure Light
2Detect Magic
Detect Invisibility
Create Water
Detect Poison
Continual Light
Faerie Fire
3Chill Touch
Sleep
Minor Creation
Create Food
Detect Magic
Refresh
4Continual Light
Faerie Fire
Invisibility
Cure Blind
Detect Evil
Detect Good
5Burning Hands
Refresh
Bless
Detect Invisibility
Know Alignment
Cure Serious
Cause Serious
Sense Death
6Locate Object
Fear
Infravision
Blindness
Protection from Evil
Protection from Good
7Shocking Grasp
Strength
Weaken
Tremor
Sense Life
8Blindness
Teleport
Know Alignment
Summon
Poison
9Lightning Bolt
Conjure Elemental
Cure Critical
Cause Critical
Infravision
Remove Poison
10Breathe Water
Faerie Fog
Identify
Levitate
Locate Object
Dispel Evil
Identify
11Color Spray
Dispel Magic
Shield Room
Word of Recall
Sandstorm
12Curse
Enchant Weapon
Ethereal
Sense Death
Breathe Water
Call Lightning
Levitate
Remove Curse
13Energy Drain
Chain Lightning
Shield
Flamestrike
Sanctuary
14Charm Person
Mass Levitation
Sense Presence
Heal
Faerie Fog
15Fireball
Mass Invisibility
Hands of Wind
Mass Levitation
16Fireshield
Frost Shards
Sense Fire
Dispel Magic
Transport
Sense Fire
17Farsight
Map Catacombs
Sense Movement
Mass Refresh
Phase
18Mass Refresh
Stone Skin
Harm
Sense Presence
19Manashield
Sense Afar
Gate
Quickness
Sense Afar
20Acid Blast
Wizard Eye
Firestorm
21PlagueMass Quickness
22Scribe
23ScryDemonfire
Sense Movement
24Sense WeatherAttune
25ShockwaveHammer of Faith
Shared Life
26GateBloodbath
27Phantasmal Image
Malediction
Resurrect
28Map Catacombs
Phantasmal Image



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