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CTMOB_TIPS
This file has some suggestions to keep in mind when you are building and creating mobs. 1. Make sure mobs are not overly modern, and that they fit into the theme of the town/area. Mobs should not PLAGIARIZE or reflect copyrighted materials. Anything that mirrors real life should be subtle and open for use. 2. Mob descriptions should be things you can infer from looking at the mob. For example, if you look at something in real life, you can generally tell what it looks like and what it is doing. You may also notice things like what it smells like. Anything you cannot learn from standing in the same room with a mob (remember you are typing LOOK mobname to see it) should NOT be included in the description. Example of inappropriate mob desc info: Goblins are a race of creatures that live under mountains and in dark areas. Earlier today, this goblin was seen walking out of his mountain cave with the rest of the army. Goblins are fierce and tricky when attacked. *Note* None of the above can be learned just from looking at this mob. Provide clues that give the players hints instead of encyclopedic explanations. For example, if you have your goblins in dark areas with descriptions that indicate they live there, provide the mobs with warlike names (captain, soldier, etc.) the player will easily be able to decide where the goblins live and the fact that they are an army. Examples of appropriate mob desc info: The goblin has greenish-brown skin and is covered in a shiny film. Its ears come to a sharp point, and its eyes are slits with bloodshot orbs hidden within. It is wearing a leather tunic and some ragged britches. See Also: CTB_MOB CTMOB_RULES