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QUEST_BM2ACOLYTE

Bloodmoon2 Acolyte Rules
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So you got stuck being an Acolyte, huh? Well, it's not so bad. You and a
bunch of other Acolytes get to run down the enemy Totem Bearer, beat him
to a pulp, and steal the totem off of his dead body. Occasionally, you'll
be able to deliver the stolen totem to the Quest God (QG) before somebody
else comes along and pounds you into the ground. Such is the life of an
Acolyte.

When you kill the enemy Totem Bearer, it will be announced that you have
captured the enemy's totem. The totem isn't a Medievia object; the QG
simply knows that you have it since you killed the Bearer. To deliver the
totem, find the QG and smile at him (with the smile social). If you are
able to do this, your side will be awarded a victory point. If you are
killed before you can smile at the QG, your enemies will recapture the
totem.

As an Acolyte, you have a minor power which can be very helpful if used
correctly. This is the power to stun. To use it, tell the QG "stun
<victim>".-The QG will, AT YOUR LOCATION try to trip the named player
(with the thief trip skill). This means that the attempt to stun will only
work if the victim is in the same room as you, and they're in a position
where they can be tripped. The QG's skill levels are superhuman, but
high-level players can sometimes avoid the trip. Once you try to stun
someone, you must wait one minute before you can do it again, regardless
of the results.

Commands:
tell QuestGod stun <player> - Quest God will attempt to trip <player> at
                              your location.

See Also: BM2_NOTES BM2_AVATAR BM2_TOTEM BM2_CHAMPION BM2_ACOLYTE
          BM2_CHAOSTRUMPS BM2_ORDERTRUMPS BM2_PREREQUISITES
          BM2_COMMANDS QUEST