CLAN_CREATION
To start a clan, read all of the following information and send it all in
an e-mail to realestate@medievia.com. Send ALL the requested information in
one e-mail. Send it in the e-mail, never as an attachment; attachments will
not go through. If its easier for you, you may mudmail to realestate.
Make absolutely sure the e-mail address on your character is correct.
If you need to change the leader of an existing clan, see help LEADERCHANGE.
For clanitem submission details, see HELP CLANITEM_SUBMIT.
1. Choose a leader.
a. The new leader of a clan must be a multi-class player. New
clanleaders are subject to approval by the gods. Some candidates
may be denied due to past discipline problems.
b. The new leader must not have a god level 132 or above, unless
permission has been granted by the gods manager and Vryce.
c. The new leader cannot have a different character leading
another clan. If it is found that the new leader is currently
leading another clan with another player, both clans may be
deleted.
2. Gather together money needed to begin the clan.
a. The bare minimum you need to create a clan and a clanhall is
1 billion gold coins.
b. It is suggested that you have at least 2 billion saved so that
you can enroll your clan members and pay the 500 million gold
sistering fee to be in a town.
3. Think of a name for the clan.
a. The new name of the clan must be approved by the gods. You should
have a backup name in mind in case your first choice is denied.
The name of a clan must fit into a medieval world.
b. The initials of the clan name, if they spell anything, need to
spell something that is not cursing or bashing, or modern/game
slang. Acronyms like CoVE and LoSK are fine; acronyms like
fizz, face, and wtf will be denied.
c. The name must be original, not the name of an old clan that was
deleted or disbanded.
d. Once your clan name is approved, you will be provided with a list
of available clan numbers. Choose a number from the available
options for your clan.
4. Write a description for your clanhall. E-mail your clanhall
description to realestate@medievia.com.
a. Clanhall descriptions must be at least 4 sentences long. You may
mention the clan members/leader.
b. Do not bash or harass any players or gods within the description.
Do not use curse words.
c. Make sure you proofread the description before submitting it. It
is not bound by normal clantown rules, but it still must be
grammatically correct. If you need someone to proofread it for
you, you can ask Selthios to take a look at it for
you. Make sure you let them know that it is for a clanhall and
just needs to be grammatically correct. If you dont know how to
write a room thats grammatically correct, read the files in HELP
GRAMMAR_INDEX or assign this task to someone else in your new
clan, such as your coleader or a friend.
Your clanhall may be NPK, but not Grave NPK or CPK.
5. Clanhall room name, door and exit messages. Make sure this
information is sent along with the description for your clanhall.
a. You will need to think of a name for your clanhall.
b. You will need to think of a door for the clanhall. Some examples
are portal, gate, and door.
c. You may want entrance and exit messages for the exits. These
will not be attached to the clanhall until the hall is moved into a
clantown.
1) Exit Messages: What people will see when you leave the room
you were standing in. You will need two of these. One for what
people in the street will see when you leave the clanhall
(example a) and one that players in the clanhall will see when
you move to the street (example b).
a) You see Mark walk onto the street from his clanhall.
b) You see Mark leave the clanhall and walk onto the street.
These must be complete sentences. If you dont know what makes
a complete sentence, read the files in HELP GRAMMAR_INDEX and
ask for help.
2) Entrance Messages: What people will see when you enter the room.
You will need two of these. One for what people in the clanhall
will see when you enter it (example a), and another for what
people in the street see when you enter the hall (example b).
a) You see Mark stumble into the clanhall.
b) You see Mark leave the street and enter his clanhall.
These must be complete sentences (hopefully more interesting
than the ones above). If you dont know what makes a complete
sentence, read the files in HELP GRAMMAR_INDEX and ask for help.
6. Clanhall look-ats. These are key words that you look at in the
room that are not shown in the room description.
a. Make sure these look-ats are grammatically correct. REALLY.
b. Make sure that you would know to look at the particular item to
see the look-at. This means it must be mentioned in some way in
the room description. A painting is on the wall. could be in
the room description and you could write a look-at with a key
word as painting.
c. Make sure you have at LEAST one keyword for each look-at. More
than one for the same look-at is fine. Preferred limit is 4
keywords.
d. Submit this information at the same time you submit your clanhall
description, if you want to have look-ats in your hall.
7. Write a description for your clanhall key. Follow the instructions in
HELP CLANKEY. Do not skip this step.
8. Write two room descriptions for clanlink. See the rules and steps to
go about building these rooms in MedLink. These rooms will be added
after your clan has been created. See the help file CLANLINK for
extended information on how to build the rooms.
9. Decide if you are going to join an existing clantown, start your own
town, or remain townless.
a. Every clan and clanhall no longer need to be part of a town, but be
warned that if you choose to remain townless, you will be forfeiting
clanrank from towngames and townland. You will not be able to make
money from clan businesses. Read ANN 700 for more information.
b. If you choose to join an existing town, talk with the leader of the
clantowns leading clan. Make sure you come to an agreement on
taxes and other information.
c. If you choose to start your own town, consult the map at:
http:www.medievia.com/clantownselection.html
Choose a spot on the map that is not already occupied by a town,
and inform the realestate department of the TWO DIGIT CODE you want
(ex: EC, not the one by verigaard keep)
10. Once your clanhall is moved into a clantown, please contact Selthios
to make sure everything was moved and set correctly. If you have
started your own clantown and wish to have a mob loaded into your
clanhall, submit the information in help CTBUILDING_MOBS.
a. Mob keywords. (How to attack or look at the mob)
b. Mob short name. (What you see while fighting the mob)
c. Mob long name. (What you see when in the room with a non-fighting
mob)
d. Mob description. (The description you see when looking at the mob)
e. Mob class. (Thief/Warrior/Cleric/Mage/Other)
f. Mob sex. (Male/Female/Neutral)
If you become a sister to another town, you may have a mob
automatically load into the room if that town has a mob set already
in all the clanhalls. There is no way to change this. If you are
becoming a sister clan, please do not request a mob in your
clanhall. That is the leading clans choice whether to load a mob
into all the clanhalls or none of the clanhalls. There is no
in between.
11. Once the clan has existed for 365 days (no exceptions), you may have a
clanitem. Read the instructions in HELP CLANITEM_SUBMIT to submit your
clanitem. Items sent in without all the required information will be
rejected. Clanitems will not be created, regardless of the age of the
clan, if the clan is in violation of any of the rules about the size
and status of clantowns or any of the deadlines in HELP DEADLINES.
We only approve clans when they have well over a dozen players swearing
allegiance to clan and clanleader via email. They must swear that the
enrolled player will be their most active player for the next 3 months
and that they will not leave the clan for 3 months.
See also: CLAN_INDEX CLANITEM CLANITEM_SUBMIT CLANTOWN CLANITEM_BASE
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