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CLANITEM_BASE

Items with the FRAGILE, NO_RENT, or NO_RELOAD flags may not be used as
base items for clanitems. Godgifts may not be used. All base items must
naturally load in the game (no old-stat equipment or holiday rains).
Component equipment is fine if otherwise approvable. BONDED items will not
work as clanitems because they cannot then be handed off to the recipient.
Items that can be broken in the course of normal use, like earth crystals
and mirrors of the ages, or items that function as keys, cannot be used. If
you choose an item thats a component, it will no longer work as a component
once its a clanitem.

Items with procs (custom text or unique effects) can *usually* be customized
into clanitems, but *not always.* Items other clans already have as clanitems
should be fine. Procs that can be customized are those that accompany a basic
spell effect (like farsight, fireshield, or phantasmal images) with special
(often colored) text that doesnt show when you cast the spell yourself. Making
a clanitem just involves changing this text on a copy of the proc, and changing
the descriptions on a copy of the item. Items where duplicating them would
require *writing a whole new proc* cant be bases.

IF YOU WANT A BASE ITEM THAT IS NOT LISTED BELOW BUT DOES HAVE A PROC, YOU
MUST E-MAIL REALESTATE@MEDIEVIA.COM TO FIND OUT IF WE CAN DO IT. SUBMITTING A
DUBIOUS BASE ITEM WITHOUT CHECKING WITH US FIRST JUST WASTES YOUR TIME!

Approved base items include, but are not limited to:
Gem of Souls, Dagger of Fire, Helm of the High Forest, Mariouss subterranean
helm, a portable hole, the Bloodstone, a ring of divine protection, Devastator,
the adamantite kris, a charred dragons tooth, a bag of holding, the Ivory
Chalice of Wytherwind, an alchemy jug, a shimmering band of energy, a black
steel torch, ablaze with bluish flames, a cord of black silk that ties around
the waist, the dragonscale belt of Neumanaga, the diamond bracelet of
resonance, the Staff of Chronomanipulation

Base items that CANNOT be approved include, but are not limited to:

an ancient horn of valor, crafted from Ki-rin bones: this item has a proc
that is dependent on where you are when you use it, how long since you
last used it, etc. It is too complex a proc to be duplicated and
customized.
Nemesis, the crossbow of Injustice: this item does not actually have a text
proc; it is a weapon that is set up to create its own missiles, like the
Easter egg sling from holidays. This is not the type of proc that clanitems
can be based on.
the Sivilfandi Shield of Life: this item has a unique proc that calculates
the scope of its effect during each use. This proc is too complex to
duplicate.
the onyx tiara of souls: this item has five different procs that make checks
against player actions in battle, wearing or removing eq, dying, even
using a locker. It is too complex to customize and can by nature not be
duplicated.
a long blubber hook: this item is used with the SHIP SNAG command to
obtain SERPENT meat. The proc it uses is part of the complex ship
code, and cannot be duplicated or customized for one clanitem.


Special note: The Dagger of Fire and an obsidian athame *definitely* fall
into the category of items that have unique, complex procs outside of
existing skills and spell effects. However, because several clans already
have these items as bases, the duplicated procs already exist and can be
customized. This is *not true* for items newer to the game.

Items that impart spells and skills listed in SCORE A as FROM EQUIPMENT
do *not* have procs. These can be clanitems, but you dont get to customize
any text beyond that on the item itself.

Proc items are possible at the discretion of available coders.

See also:  CLANITEM_SUBMIT