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Logs from Beyond for 3/15/2016
10AM KRAUSE: When I started the new homes feature I knew it was a big deal
and would be difficult. Wow what a bigger deal it has turned out to be and
wow has it been more difficult than I thought! The only thing that
compares is when we moved from Medievia III to Medievia IV with the
wilderness. Before Medievia IV zones were linked to other zones and there
was no just going cross country as their was none there. There was no
land. It was many months of developing. It was many difficult game design
decisions. It was fun! Homes are the same thing in that the major internal
design is all about, "How the hell do we do this within memory
constraints?" The wilderness is 4 million rooms, has any of you ever
wondered how the hell we do that? I get emails from other text games every year
asking me how we do it and not run out of working memory. Homes comes with
the same problems, especially when you consider that we are designing for
millions of players. There is also all of the rules, so many rules and
decisions to make! It has been fun but I have been so singularly focused
on it that many other things are now backing up, like me not doing enough
of these logs from beyond. I am blessed to be able to work on Medievia.
Coding this stuff is so much more fun than any other coding job I can
think of, but it can be challenging. I am glad to say that it is almost
all done now and I could not be more proud of what we have accomplished.
Thank you for your patience. We will start advertising Medievia around the
Internet as soon as homes are implemented but we also want to start some
paid print and Internet marketing. That will cost money. That is on the player's shoulders through donations.
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