August 23, 2008
The First Battle For Medievia
On August 22nd, the DM made a startling revelation: "The end is near."
Players were warned of the events to come (referred to simply as "the end
of the world"), and urged to be online at 10 PM to watch it happen. At
the foretold time, the story module was put into place, with the first
entry in Chapter 1 ready for players to read. It was a grim, foreboding
tale, that offered only one hint - that someone should engage the Khrait,
before it was too late.
Over a dozen skilled captains rushed out to sea on their weathered Man
O'Wars, opening fire on serpents of every variety. The race began to see
who would be the first to reach the quantity of fae necessary to attract
the Khrait's attention. Captain Ferral was in the lead, but an
unfortunate turn of events led to the destruction of her ship. I was
fortunate enough to be on board Ludicrous Speed when it accumulated one
million fae; Captain Malaku had summoned the Khrait upon us, and we were
now left to sit and wait.
The warning signs all came as they always did, but when the ships arrived,
we found ourselves surprised and horribly outgunned. A full DOZEN
Scoutships emerged into the ocean around us, opening fire on our ship and
the other Man O'Wars nearby. We did our best to fight off their assault,
even sinking a few of their number, but our friends dropped around us as
quickly as our enemies. We called for reinforcements, and before long had
amassed an armada much stronger than our original force - but it was all
in vain. Whenever we managed to reduce the Scoutships to a manageable
number, eight to twelve more appeared to continue the assault. Vryce
caught a glimpse of a hundred vessels circling our lands.
To make matters worse, Marious reported that we were now unable to build
more ships! Outnumbered and dropping like flies, we had no way to rebuild
our navies to continue a resistance. It had all become a matter of buying
Medievia time. The maniacal laughter of the Khrait leader echoed
throughout the realm, mocking our efforts and promising the fast arrival of
his fearsome Zarmonger warships.
On land, the situation was nearly as bad as at sea. Half a dozen Voroderms
sprung up from the land in quick succession, turning the wilderness into
CPK. Shortly thereafter, Hellraider, Hellreaper, and Hellripper all
launched a simultaneous invasion of the mainland. It was complete madness
everywhere, and we had no choice but to work together to defend the world.
While the largest CPK clans attacked the demons, others went after
individual Voroderms, slowly reducing the continent's threat from afar to
an (almost) normal level. Pode and Antons assembled a coalition of brave
heroes from all over the land to enter the Catacombs and seek out
Before we knew it, it was nearly two hours later, and chaos still reigned
supreme. The Ludicrous Speed and its fellow ships had been reduced to
splinters of wood long ago, but our resolve remained strong. Bardok
stumbled upon some Scoutships that had run aground, and Malaku eagerly lead
a boarding party onto their deck, engaging the Khrait in hand-to-hand
combat. Samehdi proved his incredibly naval prowess by sinking Scoutship
after Scoutship, striking fear into their hearts. Even his efforts proved
to be insufficient, however, and we were eventually forced to retreat to
the (relative) safety of the land.
It had been a sobering night, and it was clear that we'd suffered far
worse than our enemies. My thanks go out to Omniumdeus, for helping me
record the events as they transpired, and to the brave captains who
sacrificed their prized vessels to drive back the Khrait. There was now
nothing left to do but wait and see what would come next in the Story of
Medievia, which was unfolding before our eyes.