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Governor/Mayor Interview for February 2007
by Bberke

Here I begin monthly interviews of political candidates approaching the last week of their term. Here is there chance to use the Mudslinger Press as a conduit for getting their feelings about the current state of the game across.

Bberke:
What do you believe is your most major accomplishment this month as mayor/governor?

Jathael:
I'm not sure we really had one. A lot of other stuff was happening and not a lot got done. Aside form reducing fae/townland %'s somewhat, nothing else we were going for made it to press so to speak.

Raithir:
Although it's not really "my" accomplishment, I fought strongly to keep CPK from when the idea was first brought to my attention. I've also made a few suggestions for shipping and I've been told that some of them have a good probability of being put into place once current projects are taken care of.

Bberke:
What do you believe prevented you from achieving more or conversely helped you to achieve so much during your term?

Jathael:
As I stated previously, there was a lot of other stuff overshadowing this month's politics

Raithir:
Obviously the issues with "haters" shifted the focus away from ships and Zantier's CPK ideas. Aermac taking the initiative to make a list of people that were "for" CPK probably aided in retaining it more than anything else so I'm definitely glad he did so.

Bberke:
How do you believe your time in office will change Medievia? Please be specific.

Jathael:
Well I was in office during the biggest CPK change in Medievia history, not that I created it but I was here :P

Raithir:
CPK is changed, hopefully for the better in terms of bringing more people around to entering and running zones that include it. One of my ideas was a ship spell/secret that would create a portal to teleport your ship somewhere in an emergency. I'm told there's a good chance it will be created once ship trading comes into play.

Bberke:
What change(s) did you ask for this month that were denied?

Jathael:
Most of the things asked for were not denied, Med is just not ready for them yet.

Bberke:
Why do you believe so few people ran for the most recent election?

Jathael:
I think that there are a lot of players who feel that even if you do get elected you hold no real power. That's not true as you get to have a hand in the decision making, and you get to have your opinions heard by those in charge.

Raithir:
I really don't know.

Bberke:
What could be done to motivate more people to run for office in Medievia?

Jathael:
I don't know, People should run because they want to help shape the game they play.

Bberke:
What players sent you the most feedback and suggestions?

Jathael:
I got a variety of ideas from all aspects of the playerbase. Some bad, Some good. No real "group" offered more then any other.

Raithir:
I don't really keep a tally, I obviously have more contact with my clan/town so they gave me the most feedback probably. Most suggestions were taken off of the immortal and legend channels when people were talking about the game in general and what they wanted to see happen.

Bberke:
Did you get any negative feedback from players? If so, what were the general trends and subjects of the negative feedback you received?

Jathael:
I got flack for the clan ranking changes, and was told I didn't do enough to make them readjust them. However as I stated earlier we as a playerbase talked the new modules % down by almost half of what was originally intended.

Raithir:
Mostly that classes needed to be redone, and I agree with them 100%. I'm told classes will be redone once 5.0 is completed. The only other complaints were about power clans/towns but there's really nothing that can be done there without forcing players to leave their clan, and that isn't fair.

Bberke:
What about positive feedback?

Jathael:
Some of my ideas were met with very positive feedback, and I hope that in the future they will come to fruition

Raithir:
Most of my positive feedback came from V, after all my job was to try to get ideas FROM the players to the admin and the playerbase in general doesn't see what is said or what may be implemented.

Bberke:
During your time as governor/mayor the following changes were made as shown on change log. Please comment on how you feel about each of these changes and how they will affect future gameplay:

  • Hellreaper difficulty increase
  • Hellripper module
  • Hellripper becoming no bash, no trip
Jathael:
  • Hellreaper difficulty increase - I'm not sure why it was changed, but it seemed to be well recieved overall
  • Hellripper module - A wild and imaginative new area, alot of things will happen in this module
  • Hellripper becoming no bash, no trip - An excellent change, This made this module more exciting then anything else done in Med in quite some time.
Raithir: Hellreaper apparently needed to be pumped up a little, but it makes it difficult if not impossible for smaller clans/towns. Hellripper is fun, and has gotten a lot of positive response from the players that use it. I also think it was an excellent place to implement !trip/!bash.

Bberke:
What would you do differently if you could be mayor/governor again?

Jathael:
I'd try to be on more, I had a lot of real life stuff to deal with this month, but I did my best when I was here.

Raithir:
Run in a month with chaos opponents, and be able to stick to the initial topics for the month.

Bberke:
What do you see for the future of Medievia?

Jathael:
A game unlike any other, so many promised changes are on the horizon and I can't wait to see them unfold.

Raithir:
I'd like to think we'll pull in more players and that with the changes coming there will be a more equal playing field in all aspects.

Bberke:
Please put anything additional you would like to say below:

Jathael:
CPK stays, and new ideas for it are being implemented, I hope this makes Med more fun for everyone

Reporters

Click on the Reporters' names to view their articles.

Ameha

Bberke

Antons

Eloria

Jenrick

Supirio

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