February 6, 2011
The Perils of Casting Double XP by Ludi
Part I: Casting the Spell
As any player who has been attempting to XP knows, a kind shipper has
been casting double XP recently. Of course, to cast double XP, all
that needs to be done is to grapple a Khrait Sitharon, steal their
secret ship spell, collect several mob faction corpses, utter a few
secret words, and there you have it - BAM - XPXP for a day. The
benevolent shipper who has undertaken this task recently was Bassna,
on his ship Frozen Starshine.
I joined him on the Frozen Starshine during his quest to encounter and
defeat the mob factions so that he could gather the necessary corpses
for the XPXP spell. By the time I had arrived on his boat, he had
already been working for several days attempting to collect the
corpses. Despite his many hours of work, he still needed several
elusive Night Siren corpses. Unfortunately, we only had several hours
until the dawn fog, when our chance to pop Sirens would be lost until
the coming night. In desperation, we used "vas smurt" to summon
several different MFs, but we only got useless Aquoderms and Krakens,
as the Sirens eluded us. Fog finally came, and disheartened, but not
discouraged, I left the ship. By this time, the deckhands were
already owed over 50 million gold and there was no plan for us to dock
any time soon.
When I returned to Frozen Starshine later the next day, I found that
Bassna had finally obtained the Night Siren corpses required, but to
our dismay, he realized that he also needed a Firemoth corpse as well.
We sailed on, letting the MF timer run and severely damaging the ship
with "vas smurt" in our effort to collect the final required corpse
for the spell. Unfortunately, by this time the ship was so full of
corpses, we were running out of places to stow them. Gnoden was
aboard to help and he used his spatial orientation skills (no doubt
honed by many hours playing Tetris) to drag the corpses around the
ship in such a way that would allow us to cast the spell once the
Firemoths were obtained.
Finally, at long last, we had the required corpses, and even enough
excess ones to allow Bassna to cast XPXP several times. All this
accomplished with nothing more than the dedicated work of a skilled
shipper, some luck, and a great measure of patience –and also 62
million gold for the deckhands.
Part II: Saving the Ship
I returned to the Frozen Starshine the next day to find the ship in
extreme peril. All parts of the ship had sustained severe damage, we
were surrounded by at least 5 Khrait Sitharons, and most of the
deckhands were cowering in fear of the Ruby Kah that had boarded the
ship. I recalled to mind a mathematical equation: Khrait + Severely
Damaged Boat + Ruby Kah = Sunk Ship. My initial assessment was that
the ship would likely not last more than 5 minutes, as the Khrait were
blasting away at us and Frozen Starshine had few functioning guns and
fewer deckhands available to man them.
However, through the skill and persistence of the many players who
came to the aid of the ailing ship, we somehow averted disaster.
Myself, Lithador, Templin, Shaere, and of course Bassna himself were
all working diligently to at least keep the hull at critical damage to
keep afloat. Just as the hull would be repaired to a minimum degree,
another salvo from the Khrait would tear through the ship, ripping
apart all of our hastily done work. We somehow managed to repair the
ship enough to prepare to fire off the Ruby Kah. At the same time, we
alerted the Heroes of the realm via Immortal channel that we were in
need of help to fight off the Khrait. Luckily, Rukee was not far off
and was able to quickly sea-dragon his ship, Atta Buoy, to help fight
the attacking Sitharons.
Finally, we fired off the Kah, but now had to deal with a severely
damaged ship, as well as the attacking Khrait and several small
aggressive serpents that were intent on ramming us. As one of them
charged from the larboard side, where almost every gun was destroyed,
I saw that it was inevitable for us to be rammed. I thought to myself
that all our work keeping the Frozen Starshine afloat was in vain.
However, the serpent ramming us turned out to be a blessing in
disguise. Rukee arrived to our aid just before we were rammed, and
while he engaged the Khrait, we were able to escape from much of the
fighting by bouncing and riding on the serpent that had rammed us.
When we were a safe distance from the Khrait, we finished off the
serpent that had rammed us and carried us away simultaneously. Now,
all that was left was to deal with the Khrait – and eventually pay the
deckhands, who were now owed over 70 million gold.
Part III: Khrait
With the Kah gone, and all the nearby serpents killed, the sense of
immediate danger on the ship had passed. We quickly worked to repair
the ship as much as possible and return to Rukee’s ship to help him
finish off the Khrait. Frozen Starshine was starting to shape up, as
we got most of the guns online and the hull fully repaired. We made
way for the Khrait and eventually engaged one of the Sitharon Scout
Ships that was some distance away from Rukee and the majority of the
fighting.
Frozen Starshine peppered the Khrait with several broadsides until it
was fairly heavily damaged and we sailed next to the ship. At my
urging, we decided to grapple and board the Sitharon in an attempt to
check the chest for ship spells and possibly pirate the boat. I was
able to successfully grapple the ship on the first attempt and Bassna
and I quickly boarded the boat. Rukee found out about our activity
and admonished us to stop wasting time with the Khrait and to get back
to him to finish off the Khrait that had originally come for us.
As we made way to re-board Frozen Starshine, we encountered a problem.
The Sitharon and the Frozen Starshine had turned in such a way that
we could no longer re-board our boat. For the time, it seemed, we
were stranded on the Sitharon. To make matters worse, Shaere, who
was back on Frozen Starshine, had taken the helm and was firing on the
Khrait ship, with us still aboard! We kindly asked him to stop
shooting at us long enough form him to reposition the ship so that we
could re-board. After several frustrating minutes we made our way
back onto the Frozen Starshine and easily dispatched the Khrait
Sitharon to Davey Jones Locker.
Part IV: Epilogue
Having cleared all the immediate danger near by, we finished our
repairs, paying particular attention to the sails. This allowed us to
quickly make our way back towards Rukee and what remained of the
attacking Khrait force. From the Crow’s Nest, I spied Rukee fighting
the two remaining Sitharons, and we sped toward them, as our adventure
drew to a close. We neared the action and once again and resumed
fighting the Khrait alongside Atta Buoy. After inflicting heavy
damage to one Sitharon, we pulled alongside it with the intent to
grapple, board, and possibly pirate the ship.
As we had done before, I grappled the ship and several of our party,
including myself, Lithador, Templin, and Bassna all boarded the
Sitharon. We found this ship to be heavily damaged, with over 115
tons of water below decks. Lithador and I valiantly attempted to pump
water from the hull. However, as before, Rukee would not support our
foolish attempts to save and take the Sitharon and he continued to
unleash his guns on the Sitharon, despite the fact that we were
aboard. We shouted for him to stop but he would hear none of it and
continued to fire away. Suddenly, all four of us aboard the Sitharon
found ourselves in Davey Jones Locker, along with the last of the
Khrait Scoutships. Rukee had successfully managed to defeat the mob
faction and PK 4 players with his boat simultaneously. Very
impressive.
After we resurrected on the beach, we all said our farewells, as
Lithador and my own part in the adventure had come to an end. The
last I know of Frozen Starshine, she was well repaired and making full
speed for the docks, with deckhands owed over 85 million in gold. My
only request of you, the reader, would be this: if you or your
bloodline benefited from the Double XP cast by Bassna, please show
some generosity and donate to his deckhand reimbursement fund.
Your Humble Correspondent,
Ludi
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