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Previous Log from Beyond
Logs from Beyond for 2/21/2016
12PM KRAUSE: Game design is always fascinating to me. Take houses for
instance. The new houses have all these cool new features which were
pretty hard to software design, but the most critical things and the most
difficult to understand correctly in game design is the rules, not the code. One rule for instance is you cannot
keep other players out of your house. If you are the total level or higher
than the owner and the owner is not home then you can walk right in. Why
Mike WHY!? The why is because all players can now change their room
descriptions and names anytime they want, never needing God approval. The
only way I would allow that is if everyone making said descriptions and
room names will know that anyone can see it, so it better be appropriate
and not break any rules because if someone complains they will lose the
privilege to edit their homes. People cannot hurt others homes. They can
post on their wall if the owner allows. The owner will have a list of the
last X number of visitors and when they last visited. They can look in the
owners display cases and check out their exploration collection and other
stuff but they cannot do any harm. Homes are better this way because of
just that one rule, no locking and keeping people out. That means homes
are more fun. It will be fun snooping in another's home. Another rule will
be the real estate tax. The further your home is from the capital Medievia
City the much higher this will be. Renting a room at a worker run in far
from Medievia the more it will cost but a massive degree. The reason is
that the closer you are to your closest home the more rewards you get,
assuming you're close enough. The distances and what will be bonuses is
being fleshed out but this is one of the big reasons players will want a
home, especially for new players who will rent a room at an inn. In the
end when we have tons of players and inns I would expect it to be so that
if a smart player knew they were going to be exploring a few zones way to
the NW and an inn is near there they would rent a room at that inn for
just one day, or as long as they will be adventuring in the area. You can
have multiple houses and easily save and use previously edited
descriptions to make a new one seem right at home. Game design is all
about seeing the forest through the trees and experience has taught me
that it is the rules that matter more than anything.
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