Ship Train

Getting into shipping can be very overwhelming trying to remember all the various commands and tactics. The ship training pen is a great way to familiarize yourself with the main ship used in Medievia and how to operate it. In this guide we will go step by step on what to do.

Please read help SHIPTRAIN for some basic rules of the training pen.

NOTE: Before jumping right into ship train, take some time to read up on ship commands, driving and deckhand management to get an understanding of how to manage these activities.

Accessing Ship Train

To access ship train

  • Link
  • Ship train

As you do not own this ship, you cannot use ship quit. To leave use

  • Ship train

If you find yourself damaged or stuck or overwhelmed by mob factions, you can leave at any time and come right back to a new ship.

If you want to kill a serpent right away, when you appear on the ship type get all. There is a stock of serpent meat you can use for chumming serpents. This serpent meat will vanish in a very short period if you do not pick it up. It cannot be used outside of ship training.

Basic commands to start

The first thing to do is make yourself captain.

  • Shipa captain

You can now tell your deckhands what you want them to do.

  • J m d g 100 will set all the deckhands to guns.
  • J m d g 80 r 20 will set 20% to repair.
  • J m d g 80 r 10 p 10 with set 10% to repair and 10% to pump.
  • J m d g 75 r 10 p 10 d 5 will set 10% to repair, 10% to pump and 5% to douse.

Spend some time familiarizing yourself with controlling the deckhands.

J m by itself will show you current deckhands distribution and where the deckhands are.

J r d will show you your current deckhand levels and the average deckhand level.

Driving

Take the helm

  • Ship helm

Turn to the right

  • Ship co 90

Turn to the left

  • Ship co -90

Stop turning

  • Ship co 0
Calling a serpent to fight

Lash your helm

  • Ship lash

Move to a room over the sea e.g w w from the helm

Chum a serpent

  • Ship chum

Moving or casting a spell will stop you from chumming. Wait until you see the yellow message telling you a serpent has appeared.

Take the helm again

  • e, e, ship helm

Tips on fighting serpents are covered on the page "How to kill a serpent"

It is a good idea to configure some aliases to help you fight serpents, Khrait or players. You can find how to do this with Medievia's built-in alias feature, Mudmaster, and Mudlet on the Cheat sheet for new captains.

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