MODE
Syntax: MODE - list all modes
MODE <modename> LOCK - save current mode as <modename>
MODE <modename> SHOW - show <modename>
MODE <modename> - switch to <modename>
MODE <modename> DELETE - delete <modename>
MODE <object> CONTAINER - set your mode container
MODE INVENTORY CONTAINER - set your mode container to inventory
MODE provides a convenient mechanism for switching your equipment around.
Its perhaps best illustrated by example. Consider a player who typically
uses two different equipment modes for her character: a mode which maximizes
her hit points, and a mode which maximizes her mana. Traditionally, to change
modes, she would have to put on pieces of equipment one at a time until
a complete change had been effected. With the mode command, however, this
can be greatly simplified. First, she puts on all of her hit point equipment.
She then types MODE HP LOCK. This saves a list of all the equipment shes
wearing at the time, and gives it the name HP. She then puts on all of her
mana equipment, and types MODE MANA LOCK. She can then switch between these
modes by typing MODE HP or MODE MANA.
If she then gets a new bloodstone and wants to use it with both of these modes,
she can switch to hp mode (MODE HP), hold the bloodstone, then type MODE HP LOCK
to change that mode. Then she types MODE MANA, holds the bloodstone, and types
MODE MANA LOCK.
After switching modes the game will display the cumulative change to your
stats from before to after.
MODE with no arguments lists your modes.
MODE <modename> SHOW lists the equipment used in the specified mode.
By using the MODE <object> CONTAINER command, you can specify where the
equipment that youre wearing goes when you switch modes (i.e. MODE pocket
CONTAINER or MODE hole CONTAINER).
Note that the MODE command will find equipment in containers or that
youre wearing.
Lastly, note that theres significant lag if you use MODE soon after you
have been in combat with another player.
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