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CRAFTING

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CRAFTING

Blacksmithing is the art of improving and shaping equipment through
heat, knowledge, and patience.

Adventurers discover tempers, sigils, blueprints, and crafting
components while exploring the world. Skilled smiths use these tools
to strengthen equipment, recover materials from old gear, and craft
new items from learned designs.

Crafting is not without risk. Metal can warp, tempers can fail, and
careless work can ruin valuable equipment.

Those who master the forge can produce equipment far beyond its
original strength.

The key principals that this feature will always aim to follow are:

- Slow Burn
- Risk
- Paitence

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BLACKSMITH SKILL

The Blacksmith skill represents your understanding of metals and
tempering.

Higher skill improves your chances when working with tempers and
sigils and can increase the strength of successful results.

Skill may improve through repeated practice at the forge. Mistakes
or poor craftsmanship may sometimes cost you knowledge.

Trainers can teach different skill levels and some have requirements.

To check your progress:

ask trainer how good am I?

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WHERE CAN I USE THE SKILL

There are three different locations that you are able to learn and
apply the Blacksmith skill.  Some locations combine what you can do.

- Trainers
- Forges
- The Recycle Machine (Found in the City of Trellor)

Currently Anka in Riverton and Remo in Mystical Forest allow both
training and forging.  Remo is a legendary trainer....

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TEMPERING

Tempering enhances equipment using special forging compounds known
as tempers.

Syntax:

temper <item> with <temper>

Examples:

temper tyche with damage
temper sword with mana

Rules:

- The item must be TEMPERABLE.
- The temper is consumed during the process.
- The word with is required.

If successful, the temper strengthens the item and the equipment
becomes CRAFTED.

Experienced smiths may occasionally preserve the items temperable
state, allowing it to be worked again.

Tempering slightly shortens the lifespan of the item.

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RISKS OF TEMPERING

Tempering is dangerous work.

Failure may result in:

- The temper being wasted
- Loss of some Blacksmith knowledge
- Rare destruction of both item and temper

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TEMPER QUALITY

Tempers come in several qualities.

Higher quality tempers produce stronger effects when successful.

From strongest to weakest:

Superior
Excellent
Good
Fair
Weak
Abysmal

Even a weak temper can be useful when applied wisely.

Base ranges before quality and skill modifiers:

- Hitpoints / Mana: 7 to 14
- Hitroll / Damroll: 1 to 2
- Non-Core Stats: -1 to -3
- Influence: 1 to 2
- Spells: 5 to 15
- Skills: 5 to 15

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SIGILS

Sigils of Temperance allow equipment to be prepared for tempering.

Syntax:

use <sigil> <object>

If successful, the item becomes TEMPERABLE and can later be worked
at the forge.

The sigil is consumed during the attempt.

Not all equipment is suitable for tempering. Low-quality or unstable
items will refuse the process and cannot gain the TEMPERABLE property.

Some equipment may occasionally be discovered already prepared for
tempering. These items behave exactly the same as those prepared with
a sigil.

A sigil can be applied anywhere in the game.

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WHAT EQUIPMENT CANNOT BE USED

There are several checks in-place regarding which equipment can have
a SIGIL or TEMPER applied and how they break down into components.

- Equipment that provides no Clan Equipment Score.
- Equipment with less than 2 days life remaining.
- Equipment with Infinite days.
- Potions, Wands, Scrolls and similar objects.
- Presents, No-Rent, Donation, Clanitems or similar objects.

There are some items that we consider Low Quality which have a high
chance to break when being used as part of crafting.  The easiest
way to explain what that means is equipment that offers a very small
amount of clan equipment points.

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RECYCLING  (See HELP RECYCLE)

Unwanted equipment can sometimes be broken down into useful crafting
materials.

Recycling allows smiths to recover components from old gear, which
may later be used during crafting.

Better equipment may yield better materials, though results are
never guaranteed.

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BLUEPRINTS

Blueprints contain forging designs discovered throughout the world.

A blueprint allows a smith to attempt the creation of a particular
item, provided the required materials are available.

Each blueprint references an object profile. This profile contains:

- Gold cost required to attempt the forge
- Component types and quantities needed
- Minimum skill levels or special knowledge necessary

When examining a blueprint, a skilled smith can determine:

- Whether their current skill is sufficient to attempt the item
- Which components they already possess, and which are missing
- The overall cost of crafting

Higher quality blueprints can produce better results, but success
always depends on the smiths skill and the materials used. Even
with perfect components and skill, forging is never guaranteed.

Careful review of a blueprints profile allows a smith to plan, gather
the necessary components, and choose the optimal time to attempt a
forge.

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COMPONENTS

Components represent crafting materials you have recovered through
recycling equipment or discovered during your adventures.

These materials may include refined metals, fragments of rare gear,
or unusual substances required by certain blueprints.

Many advanced crafts require specific components.

Components are not physical items. They are recorded against your
character as stored materials and cannot be traded, sold, or given
to other players.

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FINDING CRAFTING MATERIALS

Tempers, sigils, blueprints, and components can be discovered while
exploring the world.

Creatures sometimes carry unusual forging materials, and certain
regions are known for producing better supplies than others.

Adventurers who keep an eye out for such items often gain an edge
when working at the forge.

Crafting materials are not physical objects. They are values stored
directly on your character.

If you are outside of a forge you can see these via the craft command.

Syntax:

craft

Crafting materials cannot be sold or traded.

There is a maximum number of each you can hold and if you recycle an item
that would take you over that amount those extra materials are lost.
The current capacity is 500 of each.

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HOW TO CRAFT

Once you have the required crafting materials and skill you can
goto a forge and being crafting.

Syntax:

craft blueprint

This will consume the blueprint, components and gold and produce
equipment.

The equipment:
- Has less days than normal items.
- Is a copy of the original item so has the same requirements.
- Is adjusted based on your skill and the quality of the blueprint.
- Is flagged as CRAFTED

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TLDR

- New Blacksmith Skill
- Crafting materials are found in the wild.
- Each forge has a cooldown when you use it.
- Mistakes can waste materials or destroy items.
- Always inspect equipment after working on it.
- Review blueprints carefully before crafting.

See also:  RECYCLE, TEMPER, SIGIL, COMPONENTS