BACKSTAB
Thief skill.
Backstab is a technique born of the art of stealth, used solely to
initiate combat and potentially deal massive amounts of damage.
Attempting to backstab requires that the player have a weapon equipped
in their main hand with the BACKSTABBER flag. BACKSTAB can be
abbreviated to BS.
When a backstab is attempted, several things happen:
1) A dice roll is used to determine whether the backstab is successful
or noticed (footfall).
2) On a successful backstab, a dice roll determines whether the
backstab completely misses, uses a table of lower damage multipliers,
or a table of higher damage multipliers.
3) Another dice roll determines the specific damage multiplier rolled
within the previously mentioned table.
The number of potential backstab attempts is determined by the
characters current and former class progression:
- Current class thieves who have not progressed through warrior
can make up to two backstab attempts.
- Current class thieves who have progressed through warrior can
make up to three backstab attempts.
- Multi-class characters who have progressed through thief already
can make up to two backstab attempts.
- Any character who has not progressed through thief may only
attempt to backstab a sleeping target, and will only get one
attempt.
Sneak:
- The chance for a backstab to be noticed (footfall) is
increased if you are either not sneaking, or did not enter the
room sneaking.
- Sneak does not have any affect on the actual damage
multipliers that are determined.
Hitroll:
- Every 10 points of hitroll increases the chance of a second
backstab attempt.
- Every 20 points of hitroll increases the chance of a third
backstab attempt.
- Hitroll has no affect on whether a backstab attempt is
noticed by the victim or not (a footfall).
- Every point of hitroll increases the dice roll that
determines whether a backstab attempt whiffs, uses the lower
multiplier table, or the higher multiplier table.
- Every point of hitroll increases the dice roll that
determines the specific multiplier within the previously
mentioned table.
Armor Class:
- Armor class has no affect on whether you notice an opponents
backstab attempt or not (footfall).
- Every point of the targets armor class, up to the maximum of
-100 AC, decreases the dice roll that determines whether a
backstab attempt whiffs, uses the lower multiplier table, or
the higher multiplier table.
- Armor class has no affect on the dice roll that determines
the specific multiplier within the previously mentioned table.
Inf-melee (eq stat):
- Every 1 point of inf-melee increases the chance of a second
backstab attempt.
- Every 2 points of inf-melee increases the chance of a third
backstab attempt.
- Every 1 point of inf-melee slightly increases the chance of a
critical backstab (twist).
Backstab success (eq stat):
- Every point of backstab success slightly decreases the chance
of a backstab attempt being noticed by your opponent
(footfall).
- This stat has no affect on the multipliers rolled.
Wait State: hit/miss = 3 rounds
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