Villa Ohala

Designed by Asclepius
  • Rooms: 260
  • Lifespan: 60 minutes
  • Player Kill Types: Lawful NPK CPK
  • Location: x1390 y561
  • Exploration Objectives: 14
  • Experience Modifier: 1.00
  • CPK Loot Limit: 2
  • CPK Level Loss Percentage: 25%
Suggested Levels
  • Solo: 26-31
  • Medium Groups: 20-25
  • Large Groups: 17-22

Description:
The denizens of Ohala were once plagued with crime and violence, and desperately sought out a solution for their ills. They blamed their problems on the negative emotions that existed in the natures of people, and believed that the removal of these emotions would create a harmonious, peaceful place to live. Powerful mages worked to bind the emotions thought most dangerous in objects and seal them away forever. Additionally, they cut the town off from the outside world, thinking that external influences would be too difficult to control. After a few years, their experiment had been working with only mild success. The mages of Ohala determined that the objects that held the vices were not powerful enough to completely contain the evils, and realized that only human beings possessed that capacity. Several of the leaders volunteered to sacrifice themselves for the good of the whole town, while others were selected by lots. Taking the cursed objects, they sealed themselves within the large villa at the edge of town, never to be seen again. This solution worked for years, and the citizens lived in peace for generations. Recently, however, small manifestations of negative emotions began to appear throughout the town. Realizing that these powers would soon run rampant, the leaders decided to open Ohala once again to the outside world, pleading for help with the chaos they had brought upon themselves. Please see ANNOUNCEMENT 823 for the full story of this zone.

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