Designed by Boru
Lifespan: 60 minutes
Solo: Levels [31-31]
Medium Groups: Levels [29-31]
Large Groups: Levels [28-31]
The ancient brotherhood of Arethian Knights has long had its stronghold
in Verigaard Keep. This monstrous ivory citadel watches over the holy
lands of Medievia, keeping invading ogres and other evils at bay. Recently, a
chain of events has led up to a direct assault on Verigaard Keep by the
ogres, catching the Arethians off guard. They began to lay siege upon the
Keep with vastly superior numbers and supplies to last them indefinitely.
The Knights inside have fought valiantly, trying to buy time for
reinforcements to arrive, but their chances are looking grim. Out of
desperation, they have sought help from the followers of Salir, a long-time
neutral force in the battle of ogres versus. the Arethians. The Salirians
accepted the call to arms and sent a portion of their forces to the Keep. Even
with the reinforcements, the Ogres and their kin have continued to invade and
besiege Verigaard Keep, making their camp in an area slightly southwest of the
tower. With many of his own Knights slain, and the ogres' unrelenting siege
continuing, Lord Eswal, Master of the Arethian Knights, sent out a final
plea for help to any of the land's many adventurers. Knowing that the
continuance of his brotherhood depends on it, Lord Eswal has taken up his
sword and helm and waded into battle.
Recently, messengers have come from the keep telling of the death and
decay that have befallen the land, and some have warned of an evil incarnation
so great that it would take many of the bravest heroes in the realm to defeat
it. Many of these messengers have shown up virtually ripped to shreds from
what appears to be giant claws, babbling incoherently about a whispering
wall and the theft of a legendary holy object that the Arethians once
One last note: This zone is TOUGH. So, be prepared and have fun.
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