 
December 30, 2000
How to Find and Choose a Clan - By Choja
If you are reading this article, then I am assuming that you are a young and 
brash adventurer that came to this fine world not too long ago, seeking 
companions and friends to accompany you in your quest for great glory. Or 
perhaps, you have recently abandoned (or were abandoned) by the clan that you 
had belonged in. Whatever your situation, I sincerely hope my following words 
will assist you in your quest to find true companionship with whom you can 
pillage elven cities with - or torch down orcish dwellings, whichever takes 
your fancy.
INTRODUCTION
If you are a newcomer to Medievia, then I welcome you to this world. Your first 
clan in this early stage of your Medievian life is likely to be the New 
Adventurer's Guild (or otherwise known as clan 50). This clan is made available 
to you when you have reached level two, and you may join or quit this clan at 
any time simply by typing in NEWBIE at the prompt. There are many similarities 
between the new adventurer's guild and other clans, the most obvious being the 
ability to clantalk. However, this guild (also known as clan 50) is different 
in that it's often "manned" by many avatars and celestial beings, all of whom 
are dedicated in helping out newbies. Since this guild's prime intention is 
only to get a new player on its feet, all the characters are automatically 
removed from the clan once they have attained 20+ levels. It is likely that 
you'll be seeking a new clan at this time who is there to not only guide you 
throughout the game, but also to provide you with social warmth.
A clan in the game can consist of up to 51 members who work together to achieve 
the same objectives and goals, helping each other to whatever ends and 
supporting each other in times of needs. It is essentially comparable to you 
and your group of friends in your real life. Because of this, harmony among 
members should be of paramount concern. Most clans only enroll people if they 
are at least level fifteen. Despite this statement, do not get carried away in 
your rush to level, for the cost of enrolling a character increases with each 
level (although this isn't a critical point as some clans only enroll heroes who 
are level 124). A good level to be enrolled in most clans is about level 
seventeen or eighteen. Outlined below are the five steps involved in finding 
your place in Medievia.
STEP 1: KNOWING THE TYPES OF CLANS.
There are many different types of clan, and all clans differ from another in at 
least some minor way. However, in terms of the major functions, clans can be 
grouped into the following major categories: PKing, EQ runs, Trade Runs, 
Combing, Running Dragonlairs, Newbie Training, and finally Socializing. 
Hopefully, by this time, you would have an inkling of an idea as to what type 
of clan you'd like to be enrolled in.
PKing
PK, or player killing, is a major part of Medievia. It is unlikely that you 
will never be exposed to this activity during your Medievian life. A clan that 
is heavily oriented towards PKing will likely offer its members a myriad of 
opportunities in improving their experiences and skills in PKing other players, 
or perhaps in avoiding or retaliating against other PKers. This is a useful 
skill to have, considering much of the best equipment in the game and the best 
experience points are located in player killing areas. The best possible usage 
of PK skills are during CPK. This is when you are allowed to loot from your 
opponent's body once you have successfully killed them. Often, you may gain 
great and powerful items this way, thereby giving you a (somewhat irregular) 
source of income. The best thing about PK is there's virtually no limit on what 
level or what class is desired. All classes and most levels can learn to PK 
aggressively or defensively (although it does not mean that all classes PK the 
same way or adopt the same strategy).
EQ running
EQ stands for equipment in the game. A clan that is heavily focused on running 
EQ zones will likely desire only high level thieves who can sneak (preferably 
multi-classers who can cast spells and sneak). If you are enrolled in this type 
of clan, you will likely be taught the secrets to many different zones as well 
as the whereabouts of certain elite and powerful items in the game. Once you 
have been taught the elite EQ zones, running them then selling those items will 
bring in a large and steady source of income.
Trade Running
Trade runs involve buying goods from one trade post and selling them at another 
at a higher price, thereby obtaining profits. These merchant types of clans 
will require its members to do trade runs often. If you are enrolled in this 
type of clan, you will be learning the intricacies of how to lead and run a 
successful trade run, and how to avoid or face dangers. With time and practice, 
trade runs will also likely take less time leading to quicker profits. The best 
classes for this type of clan would probably be mages and clerics - as they can 
cast mass refresh (an ability critical in a trade runs). No matter what class, 
it is imperative that if you do join such a clan, you should have a lot of time 
allocated to Medievia in one block (at least 2 or 3 hours if possible).
Combing
The catacomb eggs represent the backbone of the story behind Medievia. With 
these eggs, you may extend the life of an item, obtain more practice sessions, 
or to multi-class. Selling the eggs that you have obtained from the catacomb 
will also bring in a steady supply of income. Being in the combing type of clan 
will expose you to different tricks in order to hasten your cache of eggs, which 
may include knowing whether the number of eggs on a particular mob/monster is 
worth the time and effort in killing it. Officially (as recommended by the 
game's hint channel), combers should at least be level 25. In terms of single 
classers, thieves are also better suited to combing, as their PEEK skill can 
reveal whether or not a mob carries eggs (not all mobs have eggs).
Running Dragonlairs
There are also clans that dedicate itself to the destruction of the dragonkind 
(so to speak). This clan is aimed at running dragonlair forms. Killing a 
dragonlair dragon will give the participants dragonhides (to make powerful 
items with) and the leaders a sum of money. If you also manage to kill a ruby 
dragon successfully, you will also be able to sell your ruby hide for an 
extraordinary sum of money. To join a dragonlair form, you will need to be at 
least a high level character of your current class, and it is preferred that 
you are a triple class and have a large amount of HP (as least 800). Joining a 
clan which is focused on killing dragons may assist you in locating good 
equipment for your character to match the required stats for your character.
Newbie Training
These types of clans do not specialize in any particular skills. Instead, they 
are the "all-rounder" type of clan. They expose its members to most areas 
described as above, teaching the basics of the game. Since its members are 
unlikely to be high enough level or skill to do the specialized activities 
outlined above, the aim of the clan is basically to increase the knowledge, 
skill and ability of its members. As such, these types of clans may also be 
described as "exp'ing clans". This type of clan is probably among the most 
common in the game.
Socializing
These types of clan place an emphasis on the social part of the game - talking. 
While becoming a hero is an aim for most people, some also enjoy the simple 
pleasures of sitting back and relaxing, whilst having a nice chat with others. 
There are no specific skills to learn or to be taught in these types of clan 
other than what specific people in the clan might be willing to pass onto 
others.
Note: while the above describes a clan's major activity, the clan is also 
likely to be involved in other types of activities in the list. Just because a 
clan that excels in EQ runs does not mean it doesn't teach something about 
PKing. As a result, there are clans that may excel in more than one of the 
above areas in the game. When a clan has significant ranks in any/some/all of 
the 5 major clan ratings (ie. Clantown, experience, EQ, egg and TR), 
they are likely to gain what is known as the HP Bonus. Some people join clans 
for its high HP bonus as these bonus are passed directly onto the clan members 
of that clan. For example, if I (prior to joining a clan) have a HP of 476 and 
later joins a clan that gives 13 bonus HPs, my new HP will now become 489 
(476 + 13). It should be noted that while a high HP bonus looks nice, if you 
are constantly arguing and bickering with other clan members and find yourself 
turning off the clantalk channel 90% of the time, then I would recommend another 
clan. However, this is up to your discretion as a player. If your goal as a Med
player involves sacrificing the social aspect of the game, then so be it. Just 
remember that a clan that's in harmony with lots of good players would 
likely have a considerable HP bonus in any event - and with time and YOUR 
contribution, it might even rise significantly!
STEP 2: FINDING THAT CLAN.
Now that you have decided in what type of clan you wish yourself to be in, 
there are many methods of locating a clan that fits the profile of your dream 
clan. Below are the different methods that may be used.
Visiting the clan website
From http://www.medievia.com/ you can locate a list of links to different clan 
websites. You may visit those websites and within those pages, you may be able 
to read upon the clan ideologies and its main purpose. The clan websites may 
also outline any enrollment requirements and/or clan rules, so you would know 
what stats and skills you would need before applying, and what to expect once 
you have joined the clan.
Using the different information gathering commands in the game
For clans whose prime function is part of the clan rating (i.e.. EQ, egg/comb, 
TR, exp), you will 
be able to use the SHOWCLAN command to obtain a sorted list (from the best to 
the worst). For an explanation on how to use this command, simply type in 
SHOWCLAN at the prompt. Once you have obtained a list of clans, you may then 
choose to contact the clan in the given order. Locating a dragon hunting clan 
is a bit trickier. Type in WHO DP to bring up a list of heroes online at the 
moment from the person with the most dragon points to the least. After browsing 
through the list, you may then choose to contact the person at the top, or 
perhaps you might wish to contact the clan that has a lot of people near the 
top. It is up to you.
Asking friends
This is a method used by a significant number of people. Basically, you ask 
your friends who have already been enrolled in a clan what's the overall 
function of their clan and compare that with what you want to be enrolled in. 
If it is similar enough then you will be able to ask if you can join 
that clan.
STEP 3: CONTACTING THE CLAN.
Once you have found the clan that you wish to be enrolled in, it is now time to 
contact them. Once again, there are many ways of approaching a clan in order to 
be enrolled. They are outlined below.
My first recommendation in contacting a clan is ask to your friends (or people 
whom you have formed with in the past) who have already been enrolled in that 
clan, and get them to ask their leaders (or whoever does the enrollment for the 
clan). Having a friend in the clan means you're more likely to be accepted by 
others and hence allow you to integrate into the ranks of the group more 
easily.
A second option in contacting a clan would be to ask the avatars who are 
already enrolled in the clan in question. In your time as a newbie adventurer, 
you would have (hopefully) communicated with some avatars in the game. During 
this period of communication and learning, it's probable that both you and the 
avatar might have gained an understanding of each other. It should be noted 
with care that if you wish to query an avatar about joining their clan, please 
link them in medlink then telepath them that way (or send messages via post 
office, or using imps with the MESSAGE command). It is illegal for an avatar to 
use his/her ability to directly telepath any single class characters in regards 
to enrollment. The avatar's telepath ability is solely reserved for assisting 
players with game-mechanics related queries. In addition, avatars are not 
allowed to be actively seeking out someone in the newbie clan in regards to the 
same issue of enrollment.
Yet another method for contacting the clan is through the use of the CLANWHO 
command. Type in CLANWHO * (where the * represent a clan's number - eg. CLANWHO 
11) to see if there is anyone in the clan who is online at the time. Once you 
have obtained a list of people who are online in the clan that you wish to 
join, go to medlink and link anyone from the list. Tell the person that you 
wish to join their clan and were wondering whether he/she could enroll or not 
(if he/she can, then great; if not, then ask them who should you contact).
Finally, if you really have no preferences for any types of clan (or you simply 
don't know what to choose), then a final option that is to simply shout out in 
the main courtyard of Medievia City (or gossip in medlink) "I want to join a 
clan - is anyone enrolling"? Please realize that if you use this method, you 
are at a higher risk of giving up on your clan because you don't know anyone in 
the clan (which leads to loneliness or boredom), or you might eventually leave 
the clan because your existing friends are enrolled in another clan. The above 
words are not to put off locating a clan this way, but simply to inform you of 
the risks involved in this method. From experience, enrolling through this 
method tend to be more goal-oriented than social-oriented.
STEP 4: THE NEGOTIATION BEGINS.
Now that you've possibly found the clan in which you'll belong to for 
(hopefully) a very long time, is it really the right clan for you? While your 
friends might be in the clan in question, it doesn't mean that the clan is good 
for YOU! After all, everyone's different in some way and what your friend might 
not mind or care about doesn't mean you won't either.
Prior to the actual enrollment, many clans have what's known as the enrollment 
process. Think of this as the interview for a job - you and the interviewer 
would discuss issues (not necessarily work related - or in this case, Med-
related) and if the views are similar enough, then the actual enrollment takes 
place. It is imperative that during this session, you get to know and 
understand what the clan will do for you and what its values are, and ask 
yourself whether that's truly what you want. Similarly, the clan would surely 
question your worth to the clan's overall goal and hence query what 
contributions you might make. Be truthful to any questions asked of you and be 
sure to let the clan know your thoughts. There's no point lying how you are 
able to be online everyday to play Med if you can only play twice or three 
times a week. Conversely, the clan that's doing the enrolling should also be 
truthful to any questions you pose them. There are really no benefits to be 
gained by either side in lying - enrolling the wrong type of people into a clan 
only wastes clan resources and the player's time.
Some clans also have clan rules - they may include giving the clan a percentage 
of your profit per trade run or learning and leading zones at certain stages of 
your life in the clan etc. You should be aware of these rules and should query 
about them during the interview. Make sure you understand them and don't be 
afraid to ask if you're uncertain what a specific rule might mean. Clan dues 
are also pretty common in the game. This can be likened to you joining some 
sort of club where monthly membership fee is required. What this means is that 
you will need to pay an amount of gold on a regular basis to the clan (amounts 
and frequency of payment differ from clan to clan). If you are wondering what a 
clan might need money for, then type in HELP CLANCOST.
It should be noted that you need not feel compelled to give your decision 
IMMEDIATELY after the interview. Feel free to take a day or two to ponder 
whether the goal of the clan is compatible with yours, or even seek out other 
clans and see what they've got to offer! Consider some indirect factors, such 
as seeing if there's anyone in the clan that you may not get along really well 
because of something that has happened in the past. In all of these situations, 
it is recommended that you communicate with the person whom you've been talking 
to in the clan and see if some sort of solution can be worked out to resolve 
these issues.
Finally, if the clan that you're considering to join isn't even intending on 
interviewing you, I would suggest that you request one. It may not even need to 
be interview-like, but you should talk with someone high in the clan to get an 
idea of what's expected of you. The only circumstances when such a session 
might not be needed is if the person doing the enrollment is already well 
aquainted with you. In my humble opinion, if a clan doesn't even bother to 
conduct a basic interview, then it probably won't give a flick about you or 
your thought once you are enrolled.
STEP 5: WHAT NOW?
After you have been enrolled, your work does not stop there! Like in real life 
and among your circle of friends, you don't just receive and not give - you are 
expected to contribute whatever you can (at least that you said you would 
commit to during the interview). Over time, you may even rise to great ranks in 
the clan if you've been doing well and have been consistent in your 
contribution. Think of a clan as a family. Welcome those that are new and lead 
them well. Overall, I cannot say or judge if you have been successful in your 
choice of a clan, but if you feel content and happy or simply satisfied, then I 
would say you've at least reached close to your mark.
Now that I've mentioned the good things, here comes the bad. There are times 
when all good (or bad) things must come to an end. Clans, like people, evolve 
as time goes by. The focus of the clan might change, the leadership role might 
be handed to another person, or the rules and beliefs of the clan itself might 
alter. Eventually, you may find yourself no longer compatible with the clan 
that you are in. The magnitude of difference between a player and his/her clan 
may be small, in which case you might be able to resolve it without difficulty. 
However, when this magnitude is quite significant (e.g.. You may like to PK 
people, but your clan's focus has shifted from PKing to newbie training), you 
may have little choice but to change clan.
Another important factor in deciding whether or not you might need to change 
clan is clan harmony. As was mentioned earlier in the article, if you find 
yourself often at odds with other people in the clan or town, then it would be 
wise to attempt to resolve the differences. However, if the parties involved 
cannot reach a solution or compromise, then it might be necessary for one or 
several of you to leave the clan and find another home. 
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