There are a few
things that are needed before you can use Mud Master. First
download the latest
complete version, which you can get from the Mud Master Homepage, or goto the MM 2000 Homepage to download
Mud Master 2000nbsp; Although some people say that
MM2K crashes alot and has too many bugs to be functional, it is not true.nbsp; MM2K
has a very stable platform ever since make 3.0.5.0. In fact, many have found
that MM2K is faster then the older Console version. You should
check both the Mud Master and Mud Master 2000 Homepages often to
see if there are updates available, although the maker of MM Console posts on his webpage
that he will not make more versions of the console version, he has made the source code
available to the public to make their own builds. The procedures for a
successful connection to Medievia is laid out in four easy steps
below.
Step one,
downloading.
Before you begin
to un-zip or run either platforms you should create a directory that is easily accessable
to you. Perhaps creating one under "C:\" like
"C:\mudmaster" or "C:\mm2k" or whatever may be better for
you. Personally I like using C:\mudmaster for the console version and C:\mm2k
for the 2000 version. It all depends on how you like to have your drives set
up.
Step two,
unzipping.
Start by
unzipping either version of MM that you have downloaded into you're recently created
directory using any of the common unzippers out there. Like PkUnzip© or WinZip© which are available
as shareware, but are also not required to be registered to use to unzip. This
will unzip the .exe, .txt, and the .dll files that are needed to run whichever platform
you have downloaded. The .txt files that are contained within the zip file are
the help file and also the version history file. There is no list of common
commands within this zip file, to see what commands either platform can do you should
visit the homepage of the one you have downloaded.
After the
unzipping is complete you should check the directory that you have unzipped into to see if
you have the proper 2 dlls. (msvcrt.dll and mfc42.dll) Make sure these
dlls are in your C:\mmdirectory because this is the first place that the program will look
for them to run correctly. It is also possible to put these dll files in your
C:\windows\system directory because that is the next place the program will look for its
dlls.
Step three,
starting and running the program.
Next we can start
the program. If you are running the Console version of MM you first need to
bring up your DOS-PROMPT, which can usually be found in your "Start Menu | Programs |
DOS-PROMPT" After you have that running it should look like C:\WINDOWS> or
C:\> although if you are using Windows 98© it may look
different. From the prompt you want to type cd.. this will give you the C:\>
prompt, from there type cd mmdirectory (exmple cd mudmaster) so that you are currently
working in the directory. After that type "mudmast" without the quote
marks to start the program running. Although MM console can be run from double
clicking on the MM icon, it is not advised. This will cause the program to
noticeably slow down. "It runs best under
ms-dos."
If you are
downloading and using MM 2000 the first thing you want to do is make a directory to unzip
it into, then you want to make sure you have the 2 main dll files and also the exe in the
same directory. Unlike MM Console, MM2K is a windows application, so it isn't
necessary to run it through DOS. Just double-click on the icon and it will load
up the application with nothing else running. Thats all it takes to start up
MM2K, more procedures on how to connect to muds and other assoreted information for both
platforms will be released below.
When using MM2K
you have to do the following before you can connect to Medievia.
-
Click on File
- Click on New
- Then type in the information shown in step four.
Step four,
connecting to Medievia.
This is how you
can make an alias to connect to Medievia from MM2K and MM Console:
- First you
want to make a chatname for yourself. This is done by typing
/chatn nameyouwant
- Then type in the following alias to connect to Medievia.
/alias {med} {/ses med medievia.com 4003} {}
This will add the alias "med" into
your script file.
- You can now connect to Medievia by simply typing med into your buffer line.
- After you have sucessfully connected to Medievia type
/write filename
- Where it says "filename" type in the name you want your script file to be called
(example /write tacony.mud) This will ensure that you can connect to Medievia
again without having to retype in all of the alias'.
- In order to reconnect to
Medievia again, after you have shut down MudMaster all you need to do is re-open MudMaster and
type
/read filename (example /read tacony.mud)
This will read the your script file which holds all of your alias' and other assorted
scripts which you may use on Medievia.
That's all it
takes to open, run and use MudMaster and MudMaster 2000 to connect to Medievia.
Now it's time to play!
Triggers
Here are some
triggers which may be useful to you on Medievia. Trigger is another name for
actions. Make sure you read HELP RULES on Medievia
to see what rules may apply for using triggers.
Actions: Some actions use a ^ in front of the action so that
MudMaster looks for the string of text after it in the line, not just from the beginning
of the line.
- /action {^You are thirsty.} {drink water} {}
- /action {^You are hungry.} {eat food} {}
- /action {^You collapse, totally %0} {stand} {}
- /action {^You fall down.} {stand} {}
Gags: You can use gags to block out certain text that is sent
to your screen.
Here are some
Gags that might be usefull to you on Medievia if you don't wish to be spammed with combat
text and don't want to set BRIEF COMBAT
Just type /gag {text to gag} {} and you will no longer see that text, however, be warned
that you must watch out how you use gags. If you make a gag wrong, there is a
slim chance that you might gag more text then you wished to gag.. so please be carefull
when using them.
- /gag {%0 dodges %1} {}
- /gag {%0 misses %0} {}
- /gag {You dodge %0} {}
- /gag {You parry %0} {}
Aliases can be used to simplify many tasks that you want to do
at one time. Some alias' can be long and very complicated, or they can be as
simple as one word.
- /alias {med} {/ses med medievia.com 4000} {}
- /alias {cure} {get potion bag;quaff potion} {}
- /alias {heal %0} {cast heal $0} {}
- /alias {sw %0} {cast shockwave $0} {}
- /alias {cx %0} {/chatall @AnsiBold()@ForeWhite()$0@ForeRed()} {}
When using an alias to do more complicated things, % and $ may be used. What the last
alias is showing me doing is typing: cx (random txt) and showing you chatting to everyone
that message. This is provided you have someone on chat (see below on calling another
person). The first number MUST be the same as the second number to transfer the
information you put in. The difference is the input you ENTER must use a percent sign. The
PLACE the input is coming out MUST use a dollar sign. The easiest way to remember this is
anything going in the first set of {} must use % and the second set must use $.
More than one command can be done on any line and separated by a semi-colon. (;) Say, if
you wanted to walk west then east very very quickly, you could type: "w;e" and
hit enter.
Semi-colon's and at symbols (@ and ;) are used by Mudmaster. In order to use them for the
mud to see, you would need to use / before it. (example: giving your email address to
someone on the mud.. "say my email address is johndoe/@medievia.com" would show
people: Yourname says, 'my email address is johndoe@medievia.com'.)
Macros: set up specific keys on your keyboard to do the
commands which you specify when making the macro.
- /macro {kp1} {stand} {}
- /macro {f1} {flee} {}
- /macro {kpslash} {scan} {}
- /macro {ckp3} {search} {}
- /macro {f12} {remove ring;remove ring;wear sregen;wear cregen} {}
Calling other
players with chat!
You can chat with anyone using a cliet that has chat, although some
other clients have trouble calling MudMaster 2000, you may still call them if you get the
IP of the other person as long as they are not firewalled. All you need to do
to call someone else is get his/her IP number and type
/call ###.###.###.### Where the # signs are is the IP number that was given to
you. There are scripts out there that will catch the IP of someone else when
they say it, and use an alias to call that person.
To tell people your IP number you use the command @IP()
If you wanted to say your IP to someone simply type clan @IP() and you will see something
like:
You say, '1.1.1.1'
The #'s are your IP number. People can use that number to call your chat and
you would be able to talk to them without what you say going to the game.
Some people may use different ports rather then the default port of 4050. If
this is the case, ask the person you want to chat to please tell you the port they are
using for chat. Then you just type /call 1.1.1.1 4444 if they were on port
4444.
If you wanted to change your port on MM Console you have to restart MM and where you type
mudmast, type mudmast l:portnumber (example mudmast l:3343) This would set your
port to 3343, so you would have to tell people that you are running on port 3343 if they
want to chat with you.
Commands to use once you have someone on chat:
- /chatall message (chats message to everyone)
- /chat name message (chats to name the message)
- /chat (to show all the people on your chat)
- /chat number message (same thing as name, but you use the # of chat from typing /chat)
- /peek name (show's who is on that person's chat)
- /peek number (show's who is on that person's chat)
Here are some
other things about MM and MM2K that you may want to check out via the homepages or on the
Medievia website:
- Sounds
- Events
- MSP
- Highlights
- Colors
- File transfers
- Alias/Event/Action transfers
- Ping
- Unalias/Unevent/Unaction
- Editaction/Editevent/Editalias
- Feditaction/Feditalias
Some useful
links to find some MM or MM2K scripts and help files for both platforms
There you go, you now have a brief run down
of the basics of MudMaster for Medievia. If you have any other questions, Tacony can try to
help as much as possible. Just email Tacony at: psionic@fast.net.
Credits: Firstly, thanks to Tacony for creating this page. Thanks to Baalzebul, one of
Medievia's gods for creating MudMaster Console, and also to Firm, another of Medievia's
gods who is constantly updating MudMaster 2000!
Copyright © 1992-2018 Medievia.com, Inc.
All Rights Reserved.
For more information contact: Webmistress: Soleil
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