This web page is created by internal game data from the 'CHANGES UPCOMING' command in the game.
UPCOMING major changes in order of implementation:
House Upgrades Next
All houses get tons of rocking upgrades and features. Newbies get their
own house via renting rooms in worker run inns.
Hourglass PK Game After Home Upgrades
A forever running giant PK game starts once an hour taking place in a
giant hourglass where the rooms and not sand are whats moving down.
Underocean After Hourglass PK Game
More critters and details and a few changes needed to open the Underocean
for real, including the long due continuation of the story via the STORY
command.
Ship changes After Underocean
A boat load of ship changes which will bring the ships feature from around
50% done to around 75% done. Dragonhide armor, faster serpents, larger
serpents hitting harder, new ammo, deckhands fighting mobfactions if
trained, worker pirates and ship mutiny, serpent horn to call serpents
instead of chumming, sunk ships go underocean, ghosts of deckhands past
haunt the fog, larboard damage bug fixed, and too many other changes to
list here including more story chapters.
Bloodswords After ship changes
Bloodswords are a forever game of fear inside of CPK. HELP BLOODSWORDS
explains this cool new feature, all this stuff comes with new story
chapters.
Gold Tax After Bloodswords
HELP GOLD TAX is brilliant, a truly perfect way to explain this
complicated, emotional, and important issue, so read HELP GOLD TAX.
Islands After Gold Tax
Islands open for real and for good with players bidding to own them.
Pets After Islands
Player pets will be the deepest change to the game to date as they change
how nearly every feature is played. Pets can be trained to find keys,
exits, exploration objectives, fetch gold, potions, etc.
Catacombs After Pets
Catacombs gets a massive upgrade, larger, more scary, more weird stuff,
and pet rocks! Details here will be filled in as it gets closer.
Underworld After Catacombs
A massive new feature, a complete new world under our world! Players,
clans, and player businesses create and design most of the tunnels. HELP
UNDERWORLD does not exist yet. This will be a new chapter of the STORY.
Founding After the Underworld
The Founding of Medievia and so much more. HELP FOUNDERS.
Workers After the Founding
Workers come from afar after the founding and flood our planet with a
massive new civilization.
Abodes After Workers
Abodes are the bloodline houses, from small villas to large castles! HELP
ABODES will be created shortly.
Player Businesses After Abodes
Players own and control worker run businesses, farms, mines, orchards, and
ten other types, all of which produce tradables.
Survey After Player Businesses
The new survey module replaces the current SURVEY command. This will be a
major improvement, especially with all the abodes, worker houses, and
player businesses dotting the landscape.
Giant Seaslugs After Survey
Giant Seaslugs attack!
Ship Trading After Seaslugs
Ships finally start trading goods between ports and islands.
Pirates After Ship Trading
Player and worker Pirates!
Khrait Wars After Pirates
The Khrait attack in-mass with new warships, often taking large parts of
the Medievia mainland over.
Faeborn After Ship Trading
Some new bloodline children are mysteriously born with the natural ability
to control fae. They retain some powers forever but most run out in a few
months.
Adversary After Faeborn
Adversary finally opens for good, filled with workers to play with.
New Dragons After Adversary
Everything about dragons changes as dragonspires come. Dragons and players
will form working relationships, lairs change completely, dragons are
often part of large adventures, including helping vs other lairs.
Kingdoms After Dragons
Kingdoms starts with the first phase which includes the justice system.
This means that every kingdom tracks players and ranks them from their
worst enemy and mosted up to their most cherished hero. They go after
their enemies and welcome and give presents and praise to their best
heroes.
Planets After Kingdoms
Five new planets open at once, Medlink, Khrait Homeworld, Dragon's
Homeworld, Jakob, and planet Chaos - the yet to be named first player
owned world! We hope to be able to open new planets around once per week
once Medievia goes viral.
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