Roads and Magic Road Signs

Roads run across the entire continent of Medievia, but not all roads lead to where you are going! Some roads will only allow light wagons to traverse and others just simply won't go anywhere.

To help you navigate the wilderness expanse, magical road signs have been placed at most intersections.
To use a road sign, a form leader needs to simply say where they are going. This will work for all zones, not only posts.

The magical road signs will now automagically tell you which direction to head every time you reach an intersection.
To stop simply "say stop” in a room with a road sign, and you will no longer be prompted.

If your freight carrier is not able to traverse a road you walk down, your freight will refuse to follow.

Alternate roads.

Magical road signs will direct you on what it believes to be the best route to your destination, but this is not always the case. Some traders have learned with experience that taking an alternate route in some cases is better or faster..

You may also come across situations where the road is inaccessible due to Demons from afar or road fires. When this happens take a look at the med map and see if you can find alternative routes. Use way points along the way to navigate.

For example: Trading from Medievia to trellor you might find it beneficial to head to new ashton first and then swing around to trellor from there. This keeps risk slightly lower for longer at the cost of more distance to travel.

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