QUEST_BM2ORDERTRUMPS
Bloodmoon2 Order Trumps
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All the Order trumps are listed here. As mentioned in the Avatar rules,
all trumps are affected by proficiency in one of three ways:
success/failure, the strength of the effect, or the duration of the
effect. The maximum strength and duration is given for each applicable
trump. The charge times for the trumps are also given.
If you have a 100% proficiency score, it doesnt mean that a
success/failure trump will always work. The 100% proficiency just means
that you have the best possible chance of making it work. The chances
given below for the success/failure trumps will apply when you have 100%
proficiency. If you have less proficiency, the trumps will work less
often.
Ascendance - No enemies can be released from Limbo except by trumps, for a
period of time dependent upon proficiency.
Charge Time: 120 seconds Maximum Duration: 60 seconds
Empathy - Links the soul of an ally with the soul of an enemy. If
either player dies, the other player dies as well and the
empathic bond is broken. If one of the linked players is
murdered by a teammate, the bond is broken without killing
the other player.
Charge Time: 60 seconds Success Chance: 50%
Escalation - Forms a vortex of power which builds rapidly. Every 10
seconds, one Acolyte from each side will be transferred into
the Vortex. Acolytes can be taken from either the Arena or
Limbo, but each Acolyte can only participate in the
Escalation once. If, at any time, one side completely
controls the Vortex they win a victory point and the
Escalation is over. The power of the Vortex prevents any
trumps from affecting the Acolytes within it.
Charge Time: 120 seconds Success Chance: 50%
Fortitude - The specified Acolyte will be restored every 5 seconds, for a
period of time dependent upon proficiency.
Charge Time: 80 seconds Maximum Duration: 60 seconds
Heal - Gives hit points back to the specified player.
Charge Time: 20 seconds Maximum Effect: 500 hp
Life - Gives hit points back to everyone on your side.
Charge Time: 60 seconds Maximum Effect: 300 hp (each ally)
Negation - Can negate any other trump. This trump is played differently
than the other ones. To use it, you must tell the QG the name
of the trump to negate BEFORE it is actually played. To do
this, tell the QG play negation <trump to counter>. When
the enemy Avatar attempts to play that trump, you will
automatically play the Negation Trump in response. You can
change the trump to negate at any time. To not negate
anything, tell the QG play negation without naming a trump.
Once the Negation Trump has been used, it will be set to not
negate anything. This trump is only used if it is necessary.
For example, if the enemy Avatar fails his proficiency check
on a success/fail trump, the Negation Trump is not used.
Charge Time: 60 seconds Success Chance: 100%
Protection - Sanctifies all the members of the Avatars team.
Charge Time: 70 seconds Success Chance: 100%
Purify - When this trump is used, one of the four quadrants of the
Arena must be specified (as nw, sw, ne, or se). That
quadrant will be purified by flames of incredible power.
All players unfortunate enough to be trapped within the
flames will be killed by them. Enemies who are killed will
go to Limbo. Allies who are killed will be placed back into
the Arena (but not restored, even if they normally would be).
The possessor of a totem can be killed by these flames, but
he is always returned to the Arena and retains possession of
the totem.
Charge Time: 120 seconds Maximum Duration: 60 seconds
Release - Releases the specified player from Limbo.
Charge Time: 30 seconds Success Chance: 90%
Renewal - The specified player is fully restored and released from
Limbo.
Charge Time: 50 seconds Success Chance: 90%
Speed - Casts a level 33 quickness spell upon the Avatars entire
team.
Charge Time: 90 seconds Success Chance: 100%
Stasis - Freezes all enemies except the Avatar.
Charge Time: 20 seconds Maximum Duration: 30 seconds
Teleport - Teleports the specified player (who must be on your side) to
another players location. The second parameter must be the
name of the person your teammate will be teleported to. The
person to be teleported cannot be in Limbo.
Charge Time: 40 seconds Success Chance: 75%
Commands:
tell QuestGod play negation <Trump Name> - Will play the negation trump
against <Trump Name>
tell QuestGod play purify <nw|sw|ne|se> - Will play the purify trump in
the specified quadrant
tell QuestGod play Teleport <p1> <p2> - Will teleport p1 to p2
See also: BM2_NOTES, BM2_AVATAR, BM2_TOTEM, BM2_CHAMPION, BM2_ACOLYTE,
BM2_CHAOSTRUMPS, BM2_ORDERTRUMPS, BM2_PREREQUISITES,
BM2_COMMANDS, QUEST
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