PROFICIENCY
These stats modify how your spells and skills perform beyond base
damage. All bonuses are subject to hard caps. Anything above a cap
is ignored.
PROFICIENCY
Increases damage, healing, and debuff strength.
Positive = stronger and harder to resist.
Negative = weaker and easier to resist.
SUSCEPTIBILITY
Determines how much you suffer from a spell or skill.
Negative = take less damage and resist more.
Positive = take more damage and resist less.
MANA COST
Changes how much mana a spell requires.
Positive = costs more. Negative = costs less.
Does not affect non-spell skills.
SUCCESS
Affects whether a spell or skill works at all.
Positive = more reliable. Negative = more failures.
EFFICIENCY
Controls recovery lag after using an ability.
Positive = act sooner. Negative = longer delay.
CURRENT CAPS
Proficiency Caps:
Demonfire 38%
Shockwave 43%
Harm 25%
Flamestrike 165%
Lightning Bolt 135%
Frost Shards 77%
Hammer of Faith 25%
Heal 100%
Cure Critical 100%
Magic Missile 340%
Archery 45%
Damage Caps (maximum raw damage including prof):
Demonfire 515
Shockwave 515
Harm 515
Flamestrike 515
Lightning Bolt 515
Frost Shards 515
Hammer of Faith 515
Arrows 250
Healing Caps: (maximum healing including prof):
Heal 615
Cure Critical 275
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