CTMOB_TIPS
This file has some suggestions to keep in mind when you are building and
creating mobs.
1. Make sure mobs are not overly modern, and that they fit into the
theme of the town/area. Mobs should not PLAGIARIZE or reflect
copyrighted materials. Anything that mirrors real life should be
subtle and open for use.
2. Mob descriptions should be things you can infer from looking at the
mob. For example, if you look at something in real life, you can
generally tell what it looks like and what it is doing. You may also
notice things like what it smells like. Anything you cannot learn
from standing in the same room with a mob (remember you are typing
LOOK mobname to see it) should NOT be included in the description.
Example of inappropriate mob desc info:
Goblins are a race of creatures that live under mountains and in dark
areas. Earlier today, this goblin was seen walking out of his
mountain cave with the rest of the army. Goblins are fierce and
tricky when attacked.
*Note* None of the above can be learned just from looking at this
mob. Provide clues that give the players hints instead of
encyclopedic explanations. For example, if you have your goblins in
dark areas with descriptions that indicate they live there, provide
the mobs with warlike names (captain, soldier, etc.) the player will
easily be able to decide where the goblins live and the fact that
they are an army.
Examples of appropriate mob desc info:
The goblin has greenish-brown skin and is covered in a shiny film.
Its ears come to a sharp point, and its eyes are slits with bloodshot
orbs hidden within. It is wearing a leather tunic and some ragged
britches.
See also: CTB_MOB CTMOB_RULES
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