Features

Medlink

Welcome to the New MedLink! We begin with a phase 1 - a soft open

Conceived, designed, programmed, and tested by Vryce, Medievia's new MedLink stands as a paramount pillar for the future of Medievia. At its heart, it is built to bring the community together - making it easier than ever to forge friendships, find adventuring groups, and jump into quick fun, clans, and textual art. Looking ahead, it lays the groundwork for a much broader vision: connecting every player-planet-run server's MedLink directly into what we are calling MedLink Prime.

Every hour on the hour, MedLink will rotate slowly and then quickly, granting both Zae and Qae magic to everyone inside. The lore behind this will be revealed in an upcoming Story chapter and is directly connected to the giant multiplayer Hourglass game currently under construction down on the planet above Castle Square.

When Medievia transitioned from Version III to IV, Vryce introduced BREATH, removing top-speed running. The new MedLink takes the exact opposite approach: many features will encourage players to run as fast as they can! To support this, when a player dashes through a room, you will see them dynamically run straight through rather than watching standard arrival and departure messages.

OPEN FEATURES

The Medievia Academy: The central hub where players complete courses and earn medals to access certain features. Authored directly by Vryce, these courses are fully gamified-making them fun, memorable, and informative. You won't just learn the rules of features, but why they exist. Note: You must complete the introductory course on the Academy itself before unlocking others.

The Hall of Features: Over a hundred rooms dedicated to core game mechanics, including 64 special rooms with unique features and commands. Test your speed in solo or multiplayer heat races where no player holds an inherent advantage-and where the hall itself actively tries to slow you down!

The Casino: Features 38 distinct slot machines spanning various odds and wager limits-ranging from 1 gold per pull all the way up to 500 million! The house never wins a single gold piece here; every gold spent stays in the system. Plus, the top 20 jackpot winners each month receive an exclusive medal and a collectible cap.

The Hall of Living Stories: A collaborative storytelling system where players write ongoing narratives together. We are launching with nine initial story tracks spanning various formats-from ridiculous to serious, short takes to long sagas, and sci-fi to horror.

The ANSI Art Gallery: The world's premier destination for text-based art! Displays feature player-created originals alongside curated Internet classics gifted by the community. Players continuously rate new and existing submissions to decide what earns a spot in the main gallery.

The Hall of Clans: A dynamic hall that shifts every hour based on the rankings of top clans. Each clan receives 3 dedicated rooms: Public, Private, and Storage (with room descriptions editable anytime by leaders). Private rooms feature clan bulletin boards, while Storage rooms allow members to share persistent items across restarts (complete with activity logs and storage limits scaled to 1/4 of clan membership). Note on Alts: There is no idling to the void here. All non-primary characters are restricted to this hall to keep MedLink focused on primary characters. Magic gained in MedLink by primary players is multiplied across their alt characters' combined levels-so ensure all your alts are correctly linked to your primary character!

The Lottery Machine: This pesky machine actively tries to block your path if you haven't bought a ticket today, and it will push idle players right out of the room. Players are capped at 20 tickets per day. Because the game constantly feeds gold into the jackpots, players are guaranteed to come out ahead over time.

Magic Balconies: Positioned at the far North, East, South, and West are four magical balconies. An upcoming Story chapter will reveal their origins and explain how players will use them to reach the old MedLink-where a perpetual Heroes from the Past game resides and Qae magic can be earned. Try jumping off a balcony! For now the limit is once per hour but it will eventually be once every 8 hours and cost Zae magic.

The Captain's Ransom: Players can pool gold into a communal treasure chest to incentivize a Captain to embark on an arduous voyage: tracking down and defeating the Khrait, claiming the secret ship spell, and successfully casting it to grant the entire game a full 24 hours of Double Experience.

The Mudslinger: The ultimate newsroom featuring the Rumor Mill (where anyone can spread gossip), the Ticker Room (displaying real-time logs of player achievements), and the Bullpen (where aspiring player-reporters can write and publish articles).

The LFG Lounge: Located directly adjacent to the MedLink nexus, this lounge pairs with our revamped LFG command to make assembling adventuring parties effortless.

Competitive Arenas: Both Adversary and Hero Battles are officially open for action within the new MedLink!

COMING SOON

Heroes from the Past (HFTP): While HFTP will feature many interactive game systems, the two largest take place in the old MedLink. Players will race between the Magic Balconies to solve a personalized, hourly shifting combination to cross over. Befriend these ancient heroes to eventually summon them down to the planet, expanding the upcoming UNDERWORLD.

The Haunting of MedLink: A daily high-speed game of coordination. Use the WHERE command to track down and run past active Heroes from the Past at the exact right time and location to siphon their magic.

The Medievia Arcade: Features four solo challenge modes (Doomfall, Lootfall, Zonefall, and Herofall) where players drop into custom arenas to battle monsters, alongside The Gauntlet-a massive, ongoing multiplayer battleground hovering above the Arcade.

Magic Consignment Banks: Dedicated consignment markets for Fae, Zae, and Qae magics. Safely vault your magic or list it for sale to other players. Connected directly to the Hall of Clans, this serves as the only other area accessible to alt characters.

The MedLink Real Estate Exchange: A centralized marketplace to buy, sell, or auction player housing. Easily tour open properties, place live bids, or put your own home on the market. Enter anyone's home when they are not there.

The Social Showdown: Driven by thousands of lines of new code, this system teaches the game world to intelligently interpret and respond to player socials (e.g., slapping a drunk mob yields a vastly different reaction than slapping a pirate). The Showdown will feature head-to-head player duels where participants must rapidly counter each other's socials under a time limit.

Cards of Conquest: Played in the MedLink Arena, bringing a full trading card game to Medievia where you can loot unique cards with known and hidden properties from formidable enemies. Experience multiple play styles like Dominion and Battle using specialized decks that make collecting, playing, and trading simple. Every card has a set playable lifetime - meaning you might score a high-tier card with only a day left-and once expired, cards can be turned in for Qae magic so their power never goes to waste.

The Hall of Gatherings: Where players can come together to share an experience beyond Medievia while still enjoying each other's company inside the game. Claim one of the gathering rooms, announce what you are watching, listening to, or doing together, and set when it begins and how long it will last. Whether it is a movie, a sporting event, a livestream, music, or something entirely unexpected, friends can gather in one room to talk, react, use socials, laugh, and simply enjoy being together for a while.

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