Medlink
Welcome to the New MedLink! We begin with a phase 1 - a soft open
Conceived, designed, programmed, and tested by Vryce, Medievia's new
MedLink stands as a paramount pillar for the future of Medievia. At its
heart, it is built to bring the community together - making it easier
than ever to forge friendships, find adventuring groups, and jump into
quick fun, clans, and textual art. Looking ahead, it lays the groundwork
for a much broader vision: connecting every player-planet-run server's
MedLink directly into what we are calling MedLink Prime.
Every hour on the hour, MedLink will rotate slowly and then quickly,
granting both Zae and Qae magic to everyone inside. The lore behind this
will be revealed in an upcoming Story chapter and is directly connected
to the giant multiplayer Hourglass game currently under construction
down on the planet above Castle Square.
When Medievia transitioned from Version III to IV, Vryce introduced
BREATH, removing top-speed running. The new MedLink takes the exact
opposite approach: many features will encourage players to run as fast
as they can! To support this, when a player dashes through a room, you
will see them dynamically run straight through rather than watching
standard arrival and departure messages.
OPEN FEATURES
The Medievia Academy: The central hub where players complete courses and
earn medals to access certain features. Authored directly by Vryce,
these courses are fully gamified-making them fun, memorable, and
informative. You won't just learn the rules of features, but why they
exist. Note: You must complete the introductory course on the Academy
itself before unlocking others.
The Hall of Features: Over a hundred rooms dedicated to core game
mechanics, including 64 special rooms with unique features and commands.
Test your speed in solo or multiplayer heat races where no player holds
an inherent advantage-and where the hall itself actively tries to slow
you down!
The Casino: Features 38 distinct slot machines spanning various odds and
wager limits-ranging from 1 gold per pull all the way up to 500 million!
The house never wins a single gold piece here; every gold spent stays in
the system. Plus, the top 20 jackpot winners each month receive an
exclusive medal and a collectible cap.
The Hall of Living Stories: A collaborative storytelling system where
players write ongoing narratives together. We are launching with nine
initial story tracks spanning various formats-from ridiculous to
serious, short takes to long sagas, and sci-fi to horror.
The ANSI Art Gallery: The world's premier destination for text-based
art! Displays feature player-created originals alongside curated
Internet classics gifted by the community. Players continuously rate new
and existing submissions to decide what earns a spot in the main
gallery.
The Hall of Clans: A dynamic hall that shifts every hour based on the
rankings of top clans. Each clan receives 3 dedicated rooms: Public,
Private, and Storage (with room descriptions editable anytime by
leaders). Private rooms feature clan bulletin boards, while Storage
rooms allow members to share persistent items across restarts (complete
with activity logs and storage limits scaled to 1/4 of clan membership).
Note on Alts: There is no idling to the void here. All non-primary
characters are restricted to this hall to keep MedLink focused on
primary characters. Magic gained in MedLink by primary players is
multiplied across their alt characters' combined levels-so ensure all
your alts are correctly linked to your primary character!
The Lottery Machine: This pesky machine actively tries to block your
path if you haven't bought a ticket today, and it will push idle players
right out of the room. Players are capped at 20 tickets per day. Because
the game constantly feeds gold into the jackpots, players are guaranteed
to come out ahead over time.
Magic Balconies: Positioned at the far North, East, South, and West are
four magical balconies. An upcoming Story chapter will reveal their
origins and explain how players will use them to reach the old
MedLink-where a perpetual Heroes from the Past game resides and Qae
magic can be earned. Try jumping off a balcony! For now the limit is
once per hour but it will eventually be once every 8 hours and cost
Zae magic.
The Captain's Ransom: Players can pool gold into a communal treasure
chest to incentivize a Captain to embark on an arduous voyage: tracking
down and defeating the Khrait, claiming the secret ship spell, and
successfully casting it to grant the entire game a full 24 hours of
Double Experience.
The Mudslinger: The ultimate newsroom featuring the Rumor Mill (where
anyone can spread gossip), the Ticker Room (displaying real-time logs of
player achievements), and the Bullpen (where aspiring player-reporters
can write and publish articles).
The LFG Lounge: Located directly adjacent to the MedLink nexus, this
lounge pairs with our revamped LFG command to make assembling
adventuring parties effortless.
Competitive Arenas: Both Adversary and Hero Battles are officially open
for action within the new MedLink!
COMING SOON
Heroes from the Past (HFTP): While HFTP will feature many interactive
game systems, the two largest take place in the old MedLink. Players
will race between the Magic Balconies to solve a personalized, hourly
shifting combination to cross over. Befriend these ancient heroes to
eventually summon them down to the planet, expanding the upcoming
UNDERWORLD.
The Haunting of MedLink: A daily high-speed game of coordination. Use
the WHERE command to track down and run past active Heroes from the Past
at the exact right time and location to siphon their magic.
The Medievia Arcade: Features four solo challenge modes (Doomfall,
Lootfall, Zonefall, and Herofall) where players drop into custom arenas
to battle monsters, alongside The Gauntlet-a massive, ongoing
multiplayer battleground hovering above the Arcade.
Magic Consignment Banks: Dedicated consignment markets for Fae, Zae, and
Qae magics. Safely vault your magic or list it for sale to other
players. Connected directly to the Hall of Clans, this serves as the
only other area accessible to alt characters.
The MedLink Real Estate Exchange: A centralized marketplace to buy,
sell, or auction player housing. Easily tour open properties, place live
bids, or put your own home on the market. Enter anyone's home when they are not there.
The Social Showdown: Driven by thousands of lines of new code, this
system teaches the game world to intelligently interpret and respond to
player socials (e.g., slapping a drunk mob yields a vastly different
reaction than slapping a pirate). The Showdown will feature head-to-head
player duels where participants must rapidly counter each other's
socials under a time limit.
Cards of Conquest: Played in the MedLink Arena, bringing a full trading
card game to Medievia where you can loot unique cards with known and
hidden properties from formidable enemies. Experience multiple play
styles like Dominion and Battle using specialized decks that make
collecting, playing, and trading simple. Every card has a set playable
lifetime - meaning you might score a high-tier card with only a day
left-and once expired, cards can be turned in for Qae magic so their
power never goes to waste.
The Hall of Gatherings: Where players can come together to share an
experience beyond Medievia while still enjoying each other's company
inside the game. Claim one of the gathering rooms, announce what you are
watching, listening to, or doing together, and set when it begins and
how long it will last. Whether it is a movie, a sporting event, a
livestream, music, or something entirely unexpected, friends can gather
in one room to talk, react, use socials, laugh, and simply enjoy being
together for a while.
Copyright © 1992- Medievia.com, Inc.
All Rights Reserved.
For more information contact: Webmistress: Soleil
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