Tempering

Tempering enhances equipment with special forging compounds called tempers.

Syntax
temper <item> with <temper>

Examples:

temper tyche with damage
temper sword with mana

The word with is required. The equipment must have the TEMPERABLE property, and the temper is consumed during the process.

If successful, the temper strengthens the equipment and the equipment becomes CRAFTED. Experienced smiths may occasionally preserve its TEMPERABLE state, allowing it to be worked again. Tempering also slightly shortens the remaining lifespan of the equipment.

Risks of tempering

A failed attempt may result in:

  • The temper being wasted.
  • The loss of some Blacksmith knowledge.
  • In rare cases, the destruction of both the equipment and the temper.
Temper quality

Higher-quality tempers produce stronger effects when successful. From strongest to weakest, the quality levels are:

  1. Superior
  2. Excellent
  3. Good
  4. Fair
  5. Weak
  6. Abysmal

Even a weak temper can be useful when applied wisely.

The base ranges before temper quality and Blacksmith skill modifiers are:

Effect Base range
Hitpoints or Mana 7 to 14
Hitroll or Damroll 1 to 2
Non-Core Stats -1 to -3
Influence 1 to 2
Spells 5 to 15
Skills 5 to 15
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