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Tempering enhances equipment with special forging compounds called
tempers.
Syntax
temper <item> with <temper>
Examples:
temper tyche with damage
temper sword with mana
The word with is required. The equipment must have the
TEMPERABLE property, and the temper is consumed during
the process.
If successful, the temper strengthens the equipment and the equipment
becomes CRAFTED. Experienced smiths may occasionally
preserve its TEMPERABLE state, allowing it to be worked again. Tempering
also slightly shortens the remaining lifespan of the equipment.
Risks of tempering
A failed attempt may result in:
- The temper being wasted.
- The loss of some Blacksmith knowledge.
- In rare cases, the destruction of both the equipment and the
temper.
Temper quality
Higher-quality tempers produce stronger effects when successful. From
strongest to weakest, the quality levels are:
- Superior
- Excellent
- Good
- Fair
- Weak
- Abysmal
Even a weak temper can be useful when applied wisely.
The base ranges before temper quality and Blacksmith skill modifiers
are:
| Hitpoints or Mana |
7 to 14 |
| Hitroll or Damroll |
1 to 2 |
| Non-Core Stats |
-1 to -3 |
| Influence |
1 to 2 |
| Spells |
5 to 15 |
| Skills |
5 to 15 |
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