Adversary is a PK (Player Killing) game within a game. It is entirely separated from the rest of the game. You will not see global
channels or messages from your clan or town. It is fully anonymous and 100% chaotic. You will gain levels and risk losing them all.
Loot equipment and get your equipment looted. You will hunt other players and be hunted in return.
Pure unadulterated CHAOS!!!
All this at the expense of? Well nothing, you lose absolutely nothing by playing adversary!
Before Medievia there was another MUD called adversary. It was a purely chaotic game, every time you died you began over. Vryce and
Highlander having enjoyed that game decided to resurrect it within Medievia and thus ADVERSARY was born. You can read more about this
in an Interview with Vryce in the Mudslinger.
Every player who enters the arena begins their adventure as a Level 19 quad or total level 112. As you battle for dominance you will
gain experience and stats with each decisive victory. Be warned if you do not come out on top you restart from scratch. Death is "permanent"
meaning you will return to lvl 19 and your corpse and equipment will remain where it fell.
The adversary arena consists of 6 floors randomly generated every time the game restarts. You will be placed in different areas of
the castle depending on how many players are participating . The castle will expand and open up new areas as more people join. The
zone is ever changing and unique every time the game restarts.
Here are some useful help files that cover just about everything (don't worry we will still explain many things in detail)
Help Adversary
Help advfaq
Help advstats
Why play Adversary you might ask? Beside it being a whole lot of fun especially when done in large groups you will be awarded with
quest points relative to how successful you were in combat! This can be specially rewarding during an Adversary Hourglass.
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