Code #

Code

# of occurrences

Definition of Code

 

1

 

problem solving

35

Players analyze situations and make decisions about the situation

 

2

 

typing

30

Players have developed and improved their typing skills

 

3

 

writingimproved

30

Players' writing skills, including grammar, mechanics, and spelling, have developed and improved

 

4

 

social skills

28

Players have developed their socials skills and how to interact with people

5

leadership

26

Players have learned, developed, and practiced leadership skills, which include leading, decision making, and managing

 

6

 

interacting w/others

24

Players are interacting with other people, of all ages and creeds, from all over the world

 

7

 

diff types of people

24

There are many different types of people and cultures on Medievia

 

8

 

med help RL

23

Medievia has helped the player in Real Life

9

diplomacy

19

Players have learned and developed diplomacy, including public relations, by interacting with many different types of people

 

10

 

broaden horizons

19

Players, by interacting with many different types of people, learn about other cultures and ways of life

 

11

 

contribute to game

19

Players want to contribute, give back, to the world in which they are a part

 

 

12

help

19

Players help one another

 

 

13

patience

18

Players have learned and developed patience in their everyday interactions on the game

 

 

14

teamwork

17

Players have learned and developed teamwork to work together with others to achieve a common goal

 

 

15

reading

16

Players have strengthened their reading comprehension skills

 

 

16

self confidence

16

Players have developed self-confidence

 

 

17

improve skills

16

Players skills (overall) have improved because of their time on Medievia

 

 

18

writing

15

Players have learned, developed, and practiced writing on Medievia

 

 

19

motivation

14

Players are motivated to play, help, build, and be a part of the world of Medievia

 

 

20

improve game

13

Players are dedicated to improve the game

 

 

21

communication

12

Players have learned how to communicate by interacting with others

 

 

22

friendship

12

Players have developed friendships through the game

 

 

23

learn & teaching

12

Players are teaching and learning from each other

 

 

24

judgment

12

People aren't judged the same on Medievia as in Real Life-looks, clothing, peer groups, etc don't matter

 

 

25

create

11

Players create the game- build the areas, program the code, etc

 

 

26

programming

11

Players have learned and developed programming skills

 

 

27

management

11

Players have learned, developed, and practiced management skills

 

 

28

pride

10

Players are proud to be who they are

 

 

29

med experiment for RL

10

Medievia is a test, a trial, an experiment for real life- social situations, discipline, world issues, etc.

 

 

30

school lacks

10

Formal education was lacking in some what

 

 

31

creative writing

10

Players have learned, developed, and practiced creating writing

 

 

32

desire

10

Players want to be a part of Medievia

 

 

33

fame

9

Players enjoy and yearn to be well-known in this world

 

 

34

clan leader

9

Players are leaders of clans on Medievia

 

 

35

self awareness

8

Players have become more self-aware

 

 

36

variety

8

There is a large variety of people, places, and things in Medievia

 

 

37

English language

8

Players have learned, developed, and practiced the English Language

 

 

38

editing

8

Players have learned, developed, and practiced editing skills

 

 

39

relationships

6

Players have developed relationships on Medievia

 

 

40

respect

6

Players have developed and earned respect among their peers

 

 

41

share knowledge

6

Players share what they know with each other

 

 

42

bad motivation

6

Players are motivated to do the wrong thing

 

 

43

discipline

6

Players have learned discipline, how to follow rules, and how to deal with consequences of their actions

 

 

44

different cultures

5

There are many different cultures represented on Medievia

 

 

45

diverse

5

Medievia is a very diverse world

 

 

46

fun

5

Medievia is fun

 

 

47

learn to learn

5

Players have learned how to learn

 

 

48

opportunity

5

Players have been given many opportunities to succeed

 

 

49

family

5

Players have developed relationships similar to family ties

 

 

50

grateful

5

Players are grateful for Medievia

 

 

51

self control

5

Players have learned and developed self-control

 

 

52

invited

5

Players have been invited to help assist Medievia

 

 

53

choice

5

Medievia provides the players with many choices and possibilities

 

 

54

manage

5

Players have managed other players in some capacity

 

 

55

business sense

4

Players have learned and developed business sense

 

 

56

delegate

4

Players have learned how to delegate jobs, tasks, people, etc

 

 

57

trust

4

Players have developed trust

 

 

58

use skills

4

Players have used skills that they had learned in Real Life

 

 

59

manipulation

4

Players have manipulated the system, abused bugs in the codes, etc.

 

 

60

conflict resolution

4

Players have learned, developed, and practiced conflict resolution

 

 

61

med help education

4

Medievia has helped players in their formal education

 

 

62

organization

4

Players have learned to be organized and prepared

 

 

63

different ages

4

There are many different ages of Medievia players

 

 

64

entertainment

4

Medievia is a form of entertainment for its players

 

 

65

professional

4

People have learned how to, and have become, more professional

 

 

66

chat

3

Players talk to each other about everyday things

 

 

67

coaching

3

Players have learned, developed, and practiced how to be a good coach

 

 

68

enjoy

3

Players enjoy their time in Medievia

 

 

69

excited

3

Players are excited about being a part of Medievia

 

 

70

know when to quit

3

People learned to realize when to quit, log-off, and call it a day

 

 

71

leader

3

Players have been leaders in some capacity on Medievia

 

 

72

meet new ppl

3

Medievia has allowed players to meet new people from all over the globe

 

 

73

responsibility

3

Players have learned responsibility

 

 

74

rewards

3

Players have received a variety of rewards for their work (or play) in Medievia

 

 

75

success

3

Players have felt success during their time on Medievia

 

 

76

thankful

3

Players are thankful for Medievia and what it has been in their lives

 

 

77

training

3

Medievia provides training for a variety of things (writing, how to be a god/goddess, how to greet new players, etc)

 

 

78

vocabulary increase

3

Players' vocabulary has increased

 

 

79

learn from mistakes

3

Players learn from their mistakes

 

 

80

positive reinforcement

3

Players have given and received positive reinforcement

 

 

81

inside traits more imp. than outward

3

Physical appearance is not as important as what's on the "inside" of a person

 

 

82

prioritizing

3

Players have learned how to prioritize due to their experience in Medievia

 

 

83

take chances

3

Players learn to try new things and take chances in Medievia

 

 

84

understanding

3

People have learned to be more understanding of others

 

 

85

willing

3

Players are willing and able to play the game and do what they can to help

 

 

86

med hurt RL

3

Medievia has hurt their real life lives in some way

 

 

87

negative learning

3

Players are learning bad things from Medievia

 

 

88

achievement

2

Players have felt a sense of achievement during their time in Medievia

 

 

89

challenging

2

Medievia is a challenging experience, from game play to administration

 

 

90

change

2

Medievia has changed the player in some way

 

 

91

changed view

2

Medievia has changed the players' view of the world

 

 

92

chosen as leader

2

Player was chose, invited, to be a leader in the world of Medievia (clan leaders, gods, kings, etc,)

 

 

93

community

2

Medievia is a community of people that interact with each other daily.

 

 

94

comprehension

2

Players have learned, developed, and improve their all-around comprehension (of people, reading)

 

 

95

curiosity

2

People are curious about the world of Medievia

 

 

96

determination

2

Players are determined and have learned and developed determination

 

 

97

develop skills

2

Players develop new skills

 

 

98

encourage

2

Players encourage each other to succeed in Medievia

 

 

99

escape from reality

2

Medievia is an escape from reality, from the "real" world

 

 

100

evaluate situations

2

Players learn how to evaluate situations and make informed decisions

 

 

101

honesty

2

Players have learned about and developed honesty

 

 

102

honor

2

Players feel a sense of honor

 

 

103

human nature

2

Actions in Medievia reflect basic human nature

 

 

104

ideas

2

Players have many ideas and Medievia has provided ideas to players

 

 

105

interesting

2

Medievia is interesting

 

 

106

international

2

Medievia has players from many different countries

 

 

107

intuitiveness

2

Players have developed a sense of intuitiveness

 

 

108

languages

2

Players have learned and practice many different languages

 

 

109

mediate

2

Players have learned how to mediate problems between other players

 

 

110

overcome shyness

2

Medievia has helped players become more outgoing in real life

 

 

111

proofreader

2

Players have learned and practiced being a proofreader

 

 

112

sacrifice

2

Players have learned that sometimes one must sacrifice something for the betterment of all

 

 

113

social

2

Medievia is a very social place, with a lot of interaction

 

 

114

stronger personality

2

Players have developed stronger personality traits from their experience in Medievia

 

 

115

visualize

2

Players have learned how to better visualize

 

 

116

creativity

2

Players have been to be express themselves in creative ways in Medievia

 

 

117

issues of young ppl

2

Because of the young age of a lot of Medievia players, other players are often informed of the current issues and problems of young people

 

 

118

listen

2

Players have learned how to listen

 

 

119

meet ppl in RL

2

Players have met each other in real life

 

 

120

natural acquisition

2

Players believe they have learned much through natural acquisition

 

 

121

quick thinking

2

Players have learned to think quickly and make decisions quickly

 

 

122

med different than RL

2

Medievia is different than real life

 

 

123

players gain little English skills

2

Players gain little English skills

 

 

124

relaxation

2

Medievia is a form of relaxation for its players

 

 

125

skills lacking

2

Players' skills were lacking before they were exposed to Medievia

 

 

126

abbreviations

1

Using abbreviations in Medievia has harmed players' spelling

 

 

127

accepted

1

Medievia players feel a sense of acceptance

 

 

128

advice

1

Players give each other advice

 

 

129

amazement

1

Medievia evokes a sense of amazement

 

 

130

anonymity

1

On Medievia, everyone can choose to be anonymous

 

 

131

behavior modification

1

Medievia changes the players' behavior

 

 

132

chance

1

move to 57

 

 

133

change RL

1

Medievia has changed the players' real life lives in some way

 

 

134

client skills

1

Players have learned, developed, and improved their skills with MUD clients

 

 

135

common sense

1

Players have realized and/or developed common sense

 

 

136

competition

1

Medievia is seen as a competition

 

 

137

complaints

1

Players have complaints about an aspect of Medievia

 

 

138

confirms what learned in RL

1

What is learned on Medievia is confirmed through formal real life education

 

 

139

different ppl learn diff. things

1

Different people learn different things from Medievia

 

 

140

discovery

1

Medievia has been a world of discovery for it's players

 

 

141

disgusted

1

Players are disgusted about some aspect of Medievia

 

 

142

elite players socialize less

1

The higher level, more experienced players socialize less

 

 

143

encouraged to learn

1

Players are encouraged to take the time to learn about things themselves, instead of being told everything

 

 

144

expanded thinking

1

Medievia has expanded the players' thinking

 

 

145

experience

1

Players have gained experience during their time in Medievia

 

 

146

flexibility

1

Players have learned how to be more flexible

 

 

147

forget how in RL

1

Players have re-awoken things that they forgot how to do in real life

 

 

148

generous

1

Players have learned how to be more generous

 

 

149

grammar early in school

1

Players were exposed to grammar early in their formal education, but not as much later on

 

 

150

happy

1

Players are happy

 

 

151

hard work

1

Being a part of Medievia, either as a player or an administrator, is hard work

 

 

152

hours of time

1

Medievia takes up hours of real life time

 

 

153

identity online 

1

One's identity online may or may not be similar to their real life identity

 

 

154

insight

1

Players have developed insight

 

 

155

insults

1

Players insult each other in Medievia

 

 

156

internet culture

1

Medievia is part of a whole world of "internet culture"

 

 

157

job

1

Medievia has helped the players' in their real life jobs

 

 

158

knowledge & facts

1

Players have learned general knowledge and facts about the world

 

 

159

lazy

1

Players have become lazy due to their time in Medievia

 

 

160

learn without Med

1

Players believe they could have learned the same things without Medievia

 

 

161

long term

1

Long term exposure to Medievia has benefited the players

 

 

162

math

1

Players have learned, developed, and improve their math skills

 

 

163

matured

1

Players have developed their maturity

 

 

164

med reflects RL

1

Medievia reflects real life

 

 

165

memorize patterns

1

Players have learned how to memorize patterns

 

 

166

memory

1

Playerís memory has improved

 

 

167

not all learn

1

Not all players learn from Medievia

 

 

168

not ideal tool

1

Medievia is not an ideal tool for teaching and learning

 

 

169

obligated

1

Players feel obligation to the game

 

 

170

persistence

1

Players have learned to be persistent

 

 

171

personal life

1

Medievia has become a part of the players' personal life

 

 

172

positive experience

1

Medievia is a positive experience for its users

 

 

173

replacement

1

Medievia is a replacement for real life

 

 

174

RL effect leadership

1

Players' real life situations have effected their Medievia leadership

 

 

175

RL help med life

1

Players' real life has helped out with their Medievia life

 

 

176

selfish

1

Players are selfish

 

 

177

skills learned = play more

1

Because players learned more skills, they played the game more

 

 

178

strengths

1

Medievia has brought out the players' strengths

 

 

179

timesaver

1

Medievia has served as a timesaver to some players

 

 

180

underachieved in school

1

Players were underachievers in their formal education

 

 

181

unique

1

Medievia is a unique world

 

 

182

upsetting others

1

Players intentionally hurt each other

 

 

183

volunteer

1

Administrators volunteer their time to Medievia

 

 

184

waste of time

1

Medievia is a waste of time