 
October 30, 2000
Gods Are People Too! - By Vangroen
In this letter to the Medievia Web Page I want to discuss the 
importance and the necessity of people skills on the game. This will be geared 
towards mortal to mortal relationships and mortal to God relationships. 
I am very old school in my thinking, since my first introduction to the 
game was back in the early days of its development. In those days when 
you died you had to seek out the highpoint of Medievia and pray to get 
your life back, that was only possible because the game was not as 
overwhelmingly huge as it is today. Nowadays you seek out the nearest 
altar, pray and your life is returned to start out the adventure again. 
People in the early days were very supportive, and it was in fact a very 
close knit community of people that helped each other to attain higher 
goals. Along the way many people have lost that goal. Today the game 
encompasses a far greater array of challenges that the older simpler game 
lacked, however these challenges can be made less of an ordeal if we use 
simple courtesy. Below I will detail with what I think are the skills 
necessary to make this game a positive experience. I not only list these 
things; I live by the spirit of them in the game and outside of it. 
What makes a successful player, clan or town? Cooperation! Everybody 
wants to prove him or herself in the game and make a name that commands 
respect. We all see the elite Heroes in the game that are rich and 
powerful - they lead clans, win Hero Battles, do the dragon lairs and 
basically master the game itself. The road for them started the same as it 
did for all players. What set most of them apart from the lesser 
characters was that most of them mastered people skills as they mastered the 
game. They understood to reach higher levels they had to accumulate 
friendships with many people and understand that the character they are 
talking too is in fact a real person. Everybody that comes to the game 
brings with them different ideals and life experience that makes them 
unique. Understanding that, they manage what they say and do. They monitor 
other people's strengths and weaknesses, understanding that they 
themselves are subject to the same shortcomings as their fellow players. This 
is not a new concept. In Ancient
China the military philosopher Sun Tzu said that knowledge of friends 
and foes are essential to success in all aspects of life. The game 
mirrors life in that we can reach across many borders and cultures to make a 
micro world of our own. What we do in that world is up to us. 
We start in Medievia as players connected only by the newbie clan and 
from there we can forge friendships and alliances. Some of these 
friendships and alliances fade with time as we embark our way into a regular 
clan life but we must strive to forge new alliances there also. The 
people that make up your clan are your basic life support system, they 
teach you skills and help you along like a family. Sometimes the family is 
dysfunctional and you must leave and find one that is better suited to 
the character you want to be. This is okay, but some rivalry or 
bitterness can fester with old clannies, so it is best to leave all clans on 
good terms. Many times I have seen players leave a clan and burn their 
bridges as they leave. Some choice comments are "You guys are losers and 
will never get anywhere!" or "I would be better off in a newbie clan 
than be with you losers." How will saying those things further your 
purpose in Medievia? If your goal is to hurt feelings and make someone want 
to gun for you in NPK or CPK, then you have succeeded. A better 
approach is to try and resolve your differences with the clan leader first.
Explain why it is not working out for you, how you want to explore the 
different clans and possibly if they are not any better that you want 
to rejoin at a later date. 
I myself felt unwanted in a clan once. It was due to the fact that 
everybody was of a much higher level than I was and I felt like a small 
fish in a big pond. I resolved to go into a smaller clan with less heroes 
and higher class multies and eventually work my way up the ladder and 
rejoin at a later date. I wrote a letter to the head of the clan 
explaining my wishes and left. In the new clan I learned the lesser skills of 
playing the game and eventually reached a point where I could learn no 
more. Then I politely asked my former leader if I could rejoin and he 
said yes - now I am learning even greater skills and the finer points of 
the game. After coming back I was treated like I never left, the clan 
advanced greatly and kept a solid core of individuals that were very 
helpful to me as I settled back in. Not only the clan but also the overall 
town became a cohesive whole that worked together to tackle hard zones 
and accomplish tasks that could not be accomplished without that much 
needed teamwork. That brings me to the next point. 
The clan system itself is a great boon to the player, the resources of 
so many individuals working together can raise a player in status and 
save time. When I need a high level player to take me to the CPK area at 
the high point of Medievia it took only seconds to get a person to take 
me.  When I want a piece of eq or advice on how to get it.  I ask and 
it gets accomplished with very few problems. With that help also comes 
the responsibility of giving help when asked. Countless times you will 
be asked to be a phase point for your clan or town members as they 
tackle a difficult zone. I look at those times as opportunities to pay back 
what I have been so willing given. It might seem like a boring task, 
but it is repaid many times over with past and future help. 
Now, all situations will be different and I highly suggest you as a 
player be open to the task of reaching and attaining a higher awareness of 
the better good of all. As a god I am constantly asked to help players 
from all the different factions that make up Medievia society. I freely 
give of my time even if it is not beneficial to my clan or town - 
contrary to some people's opinions a God does nothing for his or her clan. 
It would break the impartiality of the whole system. In matters of 
dispute a God will frequently hand over a situation to another God because 
it is not fair to decide on certain situations. What many players tend 
to forget is that Gods are people too - we, as a collective whole, 
donate valuable time and resources to the game. This is done out of love for 
the game. Anybody willing to give hundreds and even thousands of hours 
to build, code and ensure the game runs smoothly is putting their 
mortal character at a disadvantage. We are held to higher morals and must 
adhere to the strict letter of all rules in the game. With power comes a 
responsibility that must be kept pure. If you check the rules a God 
cannot lead a clan of his/her own, this would create too many ethical 
problems. In our hands is the ability to do great things with the guideline 
that you cannot use it to benefit your own character. 
Yes there are some small perks like the free set of donation eq after a 
certain time of service and more donation eq for building a zone. You 
can find out more about this in the game by typing "HELP BUILDING". In 
reality if you take the man-hours it takes to build a zone you will see 
that all the eq you will get, could have been purchased with a part 
time job at minimum wage for a lot less hassle. This small perk should not 
be a swaying factor however in a person's choice to be a God character. 
What is my point? Well, when a mortal talks or writes to a God, or even 
the Avatars that greatly assist the Gods, it would be nice to remember 
the sacrifice that they make to the game on a daily basis. Giving a God 
hassle when you have a bad day at playing the game is really not 
warranted. When a God makes a decision it really is made according to rules 
that we must uphold. Many times it is a unanimous vote by many Gods and 
no one God should be held accountable for it. As with mortals there are 
many levels of Gods - if a God says it is out of their power to do 
something it really is and they will point you in the direction of a person 
that can help. My best advice is to thank that God, do as they say and 
seek out the person they feel can best help you. 
Recently with the massive influx of new players due to the 
advertisements it is hard for a God to help everybody at once. We are not ignoring 
you - we are simply involved with many tasks all at once. For example 
when I am on the game I must build my zones, approve names, answer 
questions and once in a great while take a time out and run a Hero Battle. 
Let me digress for a second and tell you running quests and Hero Battles 
takes up a large chunk of a God's time. For one they must monitor by 
mindlink the battle and only that battle when it is happening. It usually 
is a thankless job, but greatly adds to the game experience. If the 
fighters are very good the fight can last sometimes over a half-hour - one 
time I had a battle that lasted over forty-five minutes.
To put this in perspective if I were to run three Hero Battles I would 
have to guarantee that I could stay connected for a minimum of an hour 
and a half solely dedicated to just those three battles. But we do it 
for the players and not ourselves, that says a lot about the character 
of the person running those events. My challenge for you is to go out 
and actively take part and become part of a grand society known to the 
few whom enter as Medievia. I thank you for your time and hope to get to 
know you on the game. I am done now preaching from my soapbox and 
encourage you to stop reading and enjoy the game we all love. 
Vangroen 
A final note for the readers of this article. I do believe there are 
many people on the game that are social and community orientated. If 
there were not then I would not be so active on the game. I commend those 
of you that take time out from playing and help others. The game is 
essentially a role-playing environment and we must take that into 
consideration. Every time we enter, we assume the guise of a character that 
encompasses many emotions, ties to people and factions. I support and 
accept many points of views and if for some reason I offended anyone by 
saying that the game is not as friendly as it once was I am sorry. All 
views are my own and do not reflect those of other Gods on the game. If you 
have any reflections or points of interest on this subject I wrote 
about, please type wizlist vangroen on the game to get my email address or 
simply mudmail me. I will be glad to respond to any and all criticism 
or support on this matter.
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