Medievia Mudslinger

November 24th, 2002

How to Trade as a Lower-Level, Single-Class Character, and Alone - By Lanval

The real difficulty with trading isn't the mob factions. They are easily defeated with a little patience. All one must do is sit still as a corpse and wait for them to leave. Then, a simple survey of the horizon reveals the nearest altar. A simple typing of the word "freight" reveals where precisely the dislodged covered wagon sits patiently. Horses do not wander far from the original place, either. A moment spent searching for a horse can save one minutes on the road later on.

The wand of invisibility is also easy enough to acquire, even for single class players of low level. Shadow cloaks appear on auction now and again. These are both very acceptable options. Perhaps some preparation is required, but the moment spent is a few hundred moments saved later on.

The problem of movement points, with a little patience is also no great concern. Even people who aren't clerics can tether their freight, stretch their legs and enjoy the pleasant weather.

Speaking of weather, this problem is also easily solved by a little patience. Simply paying attention to the weather warns one of imminent peril from the heavens. Hop off into MedLink before it hits, and viola. A little patience and the problem goes away by itself.

Evil dragons are also easily disposed with the help of a friendly, good dragon -- who, like all good beings, is not totally free of greed. If one is close to a river of water, and levitated, one can also take a brief sojourn down the lovely and refreshing river until the evil dragon -- who, like cats, do not enjoy water; perhaps in their sniffing out of the trail, the water flies up their evil noses and endangers their inner fires.

Other mobs, like Gnashers and Ogres and such can be annoying and troublesome, but with some patience, one will resurrect at the nearest altar, don their shadow cloak, return to the comfort of invisibility, and continue their sojourn, perhaps treading lighter and faster after such a harsh lesson.

Yet, despite the ease of avoiding all of these dangerous situations, for low level, single class players, the thought of a solo trade run is laughable, and nearly impossible. Patience is the ingredient to success, and such low level players require VASTLY more patience then the level 124 Heroes, who hop from Gdangus to the Temple of Thanos as casually as the rest of us hop to the corner store for a midnight snack of fudge-covered Oreos. (Don't plead innocent! You know you do it! Blood runs through your veins and you eat Oreos after midnight and hide the unfinished from your family and roommates in the freezer behind peas!) In my own experience, I have noticed that some particular stretches of road, even without factions, require thirty or forty minutes of intense frustration thanks to the ever-helpful Phantoms and Deft Highwaymen who are particularly adept at reminding me that I am in fact a lower level, single class character who is not cool, not hip, and not any good at anything but bleeding.

After such informative lessons in humility, I took it upon myself to find a new way of trading that didn't require... well, patience. I have a life outside of Medievia that does not really care if my freight is just slightly far off from my final destination, and valued at 27383 a unit.

Thus, after some experimentation, I have discovered precisely how a low level character can trade successfully without tossing their monitor from the window in frustration. I have taken it upon myself to share these insights into trading with you. These secrets are quite useless for high-level multi-class players. They have clans to trade in groups. They have good equipment, and good experiences trading alone to draw upon. My article will focus on assisting those players who are frustrated with trading, at the lower levels, where money matters not only for equipment and dragon crystals, but for leveling.

About myself, I am a cleric. I am currently level 23. I have purchased two dragon crystals off auction for over five million coins each. All of my spells are practiced to superb, because I have figured out how to make money as a low level, single class player and alone. You can do this, too. All you have to do is take these words of advice to heart.

There are three rules you must apply to your trading to succeed as a low-level, single-class player who prefers to have trade runs that take less then twelve hours.

First, never get greedy. Remember that mules and packhorses are not attacked by mob factions when they travel off the roads, and they can travel overland much faster than a covered wagon can travel on a road. In the time it takes one to make a single massive run with a covered wagon from New Ashton to Derah, one can also take a mule from Vanlarra to New Genesia and back again without mob factions facing, at worst, a baenlyr or a sunsprite. A mule can travel frighteningly quickly from Riverton to the Ranger Cabin and back. In the time you do that three times, you can make more money than if you go for the big haul at De'rah Villedom which will cost you seven mob factions, some very bad weather, and gnarly normal mobs. In less then fifteen minutes you can succeed where it would take you over an hour going for the large haul.

The question I posit here with this rule is this. In solo XP'ing, players go to a zone that has many mobs that are quickly and easily vanquished. They don't seek the "large haul" of very powerful foes who might kill you and will take lots of time and passes to defeat.

Why is trade running different? When you are a low-level, single-class player and alone, you cannot XP in Thanos. When you are a low-level, single-class player and alone, you cannot trade from Trellor to Thanos, either. Do not get greedy. You will make more money -- and have more fun -- doing shorter trade runs that you can complete quickly, and repeat, or move on from, with a mule. Even if you die and get sick of trading, you made more money doing a shorter run, or shorter series of runs -- having made some money about every five-ten minutes -- then if you got sick of trading and abandoned your covered wagon with hundreds of thousands of gold coins invested in it.

You are a low level, and you are alone. You should really consider taking that mule for your cross-country journey. If you travel along any road at all, a mob faction might pop, and you will die and might lose your freight. If you purchase a mule, you can abandon the dangerous roads for the forests and deserts and mountains. While doing this, one discovers that traveling as the crow flies leads to vastly lessened travel times, which helps me as I have little patience for long runs, and prefer making my money on a series of short runs.

Try this for an experimental starter. Take a dragon to Vanlarra. Get a steed in the Vanlarra stables. Purchase a mule in Vanlarra and fill it with something -- anything. Go to Mystara just a hop north. Sell half the things in your mule. Buy something else for your mule in Mystara. Travel to Riverton. Sell half of everything in your mule. Buy some more things. Go to the Ranger Cabin. Sell everything. If you have been calculating this run, you will notice that in the same amount of time it took you to slog through mob factions and ogres on your way to Karlisna from Medievia on the roads, you have made a respectable chunk of coins. Perhaps you could have made more on a larger run. Yet, you took less of a risk with this run since the worst mobs you face are Baenlyrs and the occasional Sunsprite (who, and I cannot stress this point enough, are not after your freight!). You did not get greedy. Since you didn't spend half an hour waiting out a Troll mob faction, you even probably had time left to continue playing the fun game that Vryce has so miraculously provided us with. Don't get greedy. If you don't, you can trade run a little every time you play successfully, and it will add up to more than the few long hauls you can pull off in three arduous hours that you can't repeat but once every couple weeks when your dragon-calling money runs low.

Second rule you must obey: look at Nykaul and Ozymandias' lovely map. Since we have discussed exactly why one should abandon covered wagons completely as a low-level, single-class character and alone, one is going to need a map. Nykaul and Ozymandias have provided us with a wonderful map on the Medievia web page. One should download it. When one takes one's mule overland the discovery of how wonderful the map really is, with every clan town, trade post, and zone on it, will emerge like a choir of angels from your modem. One can also find most of the altars, and make out the ever-important river crossings. Notice also where the NPK areas are on that map. Remember that a mule will refuse to follow in NPK areas, but a packhorse will follow as happily as ever before.

Third, remember the economy of Medievia. The people behind the counter at trade shops do not like to have to part with eight-thousand books from Karlisna. How much would you like to try to sell eight-thousand books from Karlisna to a tiny little town like Sea's End? The player who sells the eight-thousand and first box of books from Karlisna to the trade shop at Sea's End will not make as much money as the person who sells the first illuminating codice.

For the reasons behind this, I urge all of my gentle readers to seek out other articles on trading located through the Mudslinger search command. I shall not go into them here. I will, however, reveal how they apply to our particular situation as low-level, single-class players, and alone.

The Ranger Cabin and the Elven Marketplace are two very popular destinations from Medievia because they are close, and the odds of mob factions on your trade run popping is greatly lessened by the fact that such little time is spent traveling. However, how many people do you know go from the Elven Marketplace, pass Medievia, and then travel to the Ranger Cabin? Remember, even if you don't take a moment to Value, that the economy of Medievia operates on supply and demand. I suspect that Medievia has more cords of timber than every Home Depot in the real world combined. I don't know where the Town Crier stores all those cords of timber. Perhaps Scruff chews on them, or they are used to generate the ever-dying janitor in some mystical, trans-substantial spell. I just know that taking timber to Medievia will not make me nearly as much money as taking it one more step outward, to the Wizard's Grove, or to the Elven Marketplace. It also takes such a small investment of time and patience to do so. Another thing I know from experience, is how easily one can hop over a river from Riverton to the Ranger Cabin in a mule. Cords of timber are too large for a mule. However, in the time it takes me to take my cord of timber to Medievia, I can go from the Ranger Cabin to Riverton with a mule three or four times, at approximately forty-thousand coins each time, with no danger of mob factions since I'm totally off-road. I also have a river close at hand with which to lose evil dragons. As such, I make more money in less time.

That makes me a happy low-level, single-class player, who has no one to share his knowledge with because he is alone.

Also, as I mentioned under rule number one, if at any time I die or tire of trade running, I can stop at almost time after the first sale and abandon my freight and go do something else while still having made coins. It takes such little time to make the run from Crystal Lake to Riverton ala mule, that I can do it every time I log on, two or three times, and still have time to join an XP form in Thanos, or turn down another clan in Medlink who think that pulling me into Medlink while I'm busy having fun is a sure way to get me to join.

Of course, this is all beside the point. The point I came here to make is that it is completely possible to succeed as a low-level, single-class character on trade runs, alone. All one must do is obey my three simple rules, and approach trading just as one would approach XP'ing. Yes, it is vastly more efficient and successful to get in a group of powerful people and hack through Thanos than it is to, once-again, run the Preserve. However, when left to our own devices, which the nature of the game insists upon us often, we must approach all the game's activities differently. Let me repeat the rules again, for your own benefit, gentle reader, because we are obviously newbies, in need of repetition.

Don't get greedy. Just make a little money every time you log on with a small run, or a series of small runs that can be abandoned at any time while remaining in the proverbial black. Mules travel so much faster than covered wagons because you can travel directly overland, and you will not die twelve times facing another frustrating mob faction.

Furthermore, send Nykaul and Ozymandias our deep, and heartfelt prayers of Thanksgiving for providing us low-level, single-class players, who are alone, with his resource: the Map of Medievia. Thank you Nykaul and Ozymandias! Now it is not only possible to abandon the dangerous roads where mob factions will take our freight and head overland where mobs leave us alone, but we have a map to make it feasible.

And, if you really think about it, even if you don't take time to value (which I don't since I trade based on speed, not preparation, and I hate spending money on a dragon to make money on a run that will not be a large haul) you can deduce the runs that are likely to be over-used. The most popular trade runs in Medievia usually end at Medievia, especially for us lower levels who often attempt to take our covered wagons down the road (like we're actually trying our best to help the Trolls and Bandits take over Medievia). Thus, we must do such short runs, which have so many powerful and helpful players within shouting range to save us from Demons who send their hellhounds upon us to eat our timber. Therefore, taking timber to Medievia will not be nearly as lucrative as less-dangerous, shorter runs with mules repeated.

After ingesting Lanval's three simple rules for successful low-level, single-class trading, while alone, you are ready to compete with me as I purchase every Dragon Crystal and piece of swank equipment that I can find on Auction while I am online.

Now, go, my fellow low-level, single-class players who are alone! Get your trading points! Outbid Heroes for Dragon Crystals! You, too, can purchase two of them off auction without any help from outside sources before you join a clan!


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