May 20, 2000
Oh ! The things I wish I had known!
All the things I could have been shown...
Oh ! The things I wish I had known
But how could one possibly know
That the beginning, the get-go,
Bears choices, oh, important so!
Each class' talent is a blast :
Cure, kickback, for all those who cast;
Twist and crit hit, not least, but last.
(see explanation 1)
Oh ! The things I wish I had known!
All the things I could have been shown..
Oh ! The things I wish I had known!
And when I finally had begun,
To get eq, in donation,
And the basics of the Trade Run!
(see explanation 2)
Although Avatars there may be,
They cannot help the true "newbie"
Who does not know, who does not see.
(see explanation 3)
Oh ! The things I wish I had known!
All the things I could have been shown...
Oh ! The things I wish I had known!
When practice points become too rare,
One does regret one's lack of care:
INT eq one must wear!
And leveling, joyous moment,
Can become a lifelong torment!
Without CON and WIS equipment
(see explanation 4)
Oh ! The things I wish I had known!
All the things I could have been shown...
Oh ! The things I wish I had known!
XP, XP ! Where could you be?
Rather easy for the newbie...
Waiting on top of the Great Tree!
(see explanation 5)
When newbie you are no more, man,
At level twenty, join a clan!
Pop an Ungiri talisman!
(see explanations 6 and 7)
Oh ! The things I wish I had known !
All the things I could have been shown...
Oh ! The things I wish I had known !
Explanations for better understanding :
With each class comes a special talent : Clerics get a double effect on their cure spells when they cast it on others, Mages get mana kickback on killing opposed alignment mobiles, Thieves get occasional twists on their backstabs and Warriors get occasional critical hits during fights.
The main way of getting money in Med is to do Trade runs or "TR"s. They consist in gettng "freight" at a trade post in one part of med and lugging it to another trade post. It's a high level deal, and newbies should concentrate on leveling a lot first.
When you level, your HP or Hit Points and your MP or Mana Points, as well as your Practise points, increase depending on your WIS (wisdom) and CON (con! stitution) scores : Never level unless your Con and Wis scores are 18! To reach this score, you'll need a "satyr's flute" from an Avatar as well as a "Tarnished copper belt" from the graveyard next to Med City.