August 3, 2000
Get to a zone you don't need one for! There are a few ways to do this:
Zone Names & Suggested Solo Levels
To get to Medievia City, if you're not already in it, type recall. This command does not work if you are over level 15. If you are above that level and don't know how to get to Medievia, try reading the help file on LOST.
Type 'recall' then go east, then south, then south, then down. If you're over level 15, a level restriction will prevent you from entering this zone.
To get to the graveyard, go east from Medievia City until you get to a room named A Cobblestone Road, South of the Graveyard. From there, go north.
To get to the great tree, go east from Medievia City until you get to the wilderness. Keep going east until you see an @. Go to the @.
Getting to Shadmire is a bit trickier. First, get a horse from the stables. Go east of medievia city. At the intersection, go north. At the next intersection, go west, and at the next intersection, head north. The road will lead right into the zone.
Zone Names & Suggested Solo Levels
You can find the difficulty levels for soloing, medium groups and large groups by typing zoneinfo name {name of zone}. This is how I found the suggested solo levels, and it will also give you additional useful information about the zone.
If the zone isn't covered by using ZONEINFO (name) then you can still found out all you need to by visiting the medievia web page (www.medievia.com/zones.html).
If the zone you are going to can be reached by road, you may find the trail guides to be extremely useful, especially your first time going to that zone via clan town. Trail guides are found at intersections, and can give you instructions on where to go. Trail guides will seem to be regular mobs, but you can't attack them or look at them. To find out which path leads to the place you're trying to go to, type 'say where {zone}' in the same room as them. There are some zones that can't be reached by the road you are on. I've found that when I can't get to the zone by the road I'm on I will receive this message: The Trail Guide says, "The zone is north from here, in the immediate area. You can't get there on this road, though". Don't trust him! It might be south or way off in the distance. But it won't be on the same road you're on.
Listed below is a list of zones I have either walked to via ct or noticed that the zone is close to a ct. I'm sure you can find more.
Zone Name | Via Clan Town | Suggested Solo Level |
---|---|---|
Warrens of Moshata | Warlords of the Underworld | 25+ |
Crime Underground | The White Rose | 25-31 |
Swamp & Forest of Thanos | Lords of Discipline | 26-31 |
City of Lyryanoth | The Coven of Avalon | 30-31 |
Karlisna | Crusaders of the Sword and Chalice | 14-20 |
The Village of Ruellia | Circle of Power | 23-31 |
Hidden Village of Aeketh | Knights of Eternal Mourning | 23-31 |
Vark Outpost | The Knights Templar | 25-31 |
Dark Forest of Wittermark | Blood of the Fallen | 26-31 |
Bob wants to get to the city of Lyryanoth. However, Bob is a poor man, and despises calling upon dragons for aid. He wishes he had a car, but that isn't plausible at the time. How would Bob get to Lyryanoth from Medievia?
Possible Answer:
Bob pulls out his map of Medievia from http://www.medievia.com. Looking at his map, he notices that the closest clan town to Lyryanoth is Avalon Clan Town. Bob goes to the stables and grabs a horse. He then types 'guide portal' and a tiny blue imp instructs him on how to get to the portal. Bob rides to the portal and types 'enter avalon'. During his long trip across the kingdom, Bob studies his map some more to discover a way to Lyryanoth. He notices that there is a road that leads to Lyryanoth, and that a quick path would be going south until he meets the road, and going west until he reaches the city. So Bob rides his horse to Lyryanoth and gets killed by a desperate lizardfolk beggar. Sad. Really. At least it didn't cost him anything!
Problem: The closest clan town to the zone I want to get experience points in is 200 thousand miles away from where I want to go!
Solution: Call a dragon, find some other zone, or enjoy a nice long walk. Sometimes, you just have to call a dragon.