Medievia Mudslinger

February 27, 2000

Multi-Class Mania - a Newbie's Guide To Multiclassing - by Kilith

Okay... so you've hit those high levels of your first class, that 25-31 area where it's time to actually start planning your character's multi-class career... So what happens next? I was lucky to be in a clan with plenty of multis and heroes who were able to help me with advice, but it can still be a confusing process. First, let's start with the basics.


Sounds simple enough, doesn't it? However, if you're going to multi, you need to do it right. There are plenty of things you can and should do to prepare.


First things first. You need 1000 eggs to multi. These eggs are found in The Catacombs, a zone whos entrance moves location on every reset. The Catacombs can also be especially difficult for a single class character so try and form if possible. Now, to find the catacombs, you must first go to the War Room in Castle Medievia. Using the "where" command there will tell you exactly where the entrance to the Catacombs are, while "ask" will tell you how many eggs you currently have deposited. Once you know where the Catacombs are, however, your journey has just begun. The Catacombs can be a very difficult zone, and advice on looking for eggs there would take an entire article on its own. I highly suggest reading the articles on Combing which can be found on the Medievia Web Page; they will be very helpful.

1000 eggs are a lot, though. If you've filled the Egg Multi-Level Requirement every level, and have NOT sold or used any, you should have just enough. In the event that you've used some already, you may need to purchase some from other players, or borrow some from your clannies. Don't worry - eggs are much easier to get as you go on in the other classes. It won't be long before you can repay them.


Among single class characters, there are many misconceptions of what exactly happens when you multiclass. Here's the general run-down. You start back at level one. You are, for all intents and purposes, a level one character. Your hitpoints, mana, movement, damroll, hitroll, and everything else reverts to those of a level one character of your new class. You can only use level 0 and 1 equipment. Your total level is 32 - so what does that mean? Basically, it means you can't use that Recall command you relied on as a newbie. Unfortunately, total level means nothing in term of your stats.

You do, however, still have access to all the skills of your old class, if you were a thief or warrior. You will only be as good at them as a level one character, though, so don't expect any 500 damage backstabs. Spells, on the other hand, require you to get back to the level at which you were first able to practice them before they become available to you once again. Someone who was a mage, therefore, will be able to cast magic missile as if they were a level one mage, whatever class they are now.

It'll be time to head back to Medievia City and kill Janitors for a bit. However, the most important thing to remember is that your ATTRIBUTES remain the same. This can be bad if you are caught unprepared; a player multying from Mage to Warrior will find him/herself unable to wield most of the heavy warrior weapons with his Strength score of 13. The loss of so much power will hurt, but there is much you can do to alleviate this pain. But first you must choose your next class.


This can be, believe it or not, one of the most difficult parts of multying. In order to know which class you will do next, first you need to determine what you would like to hero as. You could just run through all four classes and reclass once you hero, but reclassing is expensive. If you can get the hero class you want without reclassing, then definitely try it. Here are the pros and cons of each of the possible hero classes:

HERO AS WARRIOR: This is a common route, as the warrior is one of the best player killing hero classes in the game. The warrior has great combat stats, a wide assortment of weaponry and armor to choose from, and more hit points than you can shake a really big stick at. Also, current-class warriors will occasionally connect with a critical strike in melee, doing tremendous damage. The main disadvantage, however - and it's a big one - is the complete lack of mana high-level Warriors have. If you wish to use many or high-level spells, you will need an awful lot of mana eq. If you wish to be able to cast Gate while combing (250 mana), you'll need to fill a lot of equipment spots which would normally be used to help your other stats. However, the sheer amount of damage a Warrior hero can dish out makes it a very tempting class to hero in.

HERO AS MAGIC-USER: Less common than the warrior, but still a very good choice. Mages are awful at melee combat, which means you will not be very good at fighting and backstabbing no matter how high you get your hitroll and damroll. However, most Mage Heros use this to their advantage, accumulating huge amounts of mana and hit point equipment. Add Phantasmal Images, Sanctuary, and Manashield (which is a mage-only spell) to the mix and you will be very difficult for any other player to kill. Another defensive ploy is to use Images and Manashield in conjunction with Fireshield, forcing your opponent to take an enormous amount of damage in his/her attempts to kill you. However, your lack of offense (Malediction is your most powerful spell, and it's not very effective) will make it difficult to blast away other players in pk zones. Still, the spells available and the Mage's special ability of mana kickback are incredible assets, making the Mage Hero an important asset to nearly any clan or hero formation.

HERO AS THIEF: Currently becoming more and more popular in Medievia is the Thief Hero. While not quite as deadly as the Warrior, the thief has some mana, meaning more equipment slots can be used to raise your hitroll and damroll to levels quite a bit higher than Warrior Heros usually do. If you hero as a Thief without reclassing, though, you will be forced to play through three classes without some of the best skills in Med, like Sneak and Backstab. Another ability is the critical strike on backstabs that can occasionally occur, commonly referred to as a "twist". With hero stats, a critical strike backstab is DEADLY. Also, the Thief Hero has the best selection of backstabbing weapons in the game.

HERO AS CLERIC: The least common and, in my opinion, the least powerful of the hero classes. You essentially gain all of the benefits of Mage except for mana kickback (which is EXTREMELY useful) and Manashield. In return, you gain more hit points, slightly better melee ability, and the spell Shared Life. Also, Clerics have the ability to cast healing spells at a faster rate than any other class - a very useful ability in forms. Possibly the biggest disadvantage of heroing as a Cleric without reclassing, however, is the fact that you must traverse three classes without Heal and Sanctuary - two of the most useful spells in the game.

Once you've decided what your LAST class will be, it's time to decide what your NEXT class will be. You should weigh a few things, including: how well your current abilities will work with your new class, and which abilities are most important to you to gain. Here is a quick run-down of the abilities of each class:


Important Abilities carried over to next class: Important Abilities NOT carried over to next class:


Important Abilities carried over to next class: Important Abilities NOT carried over to next class:


Important Abilities carried over to next class: Important Abilities NOT carried over to next class:


Important Abilities carried over to next class: Important Abilities NOT carried over to next class:

Also, here is a general comparison of stats of each class, which could help when deciding to hero (abilties rated from best to worst as Great, Good, Mediocre, and Awful):

Many people have differing opinons as to what order the classes should go in. It's a choice of personal style, really. Remember to think of how your current abilities will go with the stats of your new class - a Mage turning into a Warrior will result in a nearly total loss of your Mage abilities, due to the ridiculously low mana. Many players agree that Cleric and Thief have some of the best carry-over abilities, and should preferably be done early. The Cleric's healing and Protection spells make players with those spells able to survive much longer and play in much tougher zones. The Thief, meanwhile, has some of the best non-combat abilities available in Sneak and Peek (seeing a mob or player's inventory with the look command), as well as the backstab, an incredibly valuable skill for any thief or warrior. For those who are curious, my class path of choice was Cleric-Mage-Thief-Warrior.


There are a few things you should do before multying. First of all, train up your primary attribute all the way at the Training Hall. It costs 20 practices for a primary attribute, 35 for any other. You will want to train these eventually, so you won't need to wear +attribute equipment and can concentrate on your other stats. Therefore, it's best to get them done while they're cheap. The extra money and time it costs to get more eggs or Dragon Crystals for those practices are well worth it. Another thing to remember - after changing to your new class, you will also need some practices to train the primary attribute of your new class as soon as possible - a character with a 1 3 in his or her primary attribute will be at a major disadvantage, and will not be able to use his or her new skills and spells effectively, if at all.

Second is gathering equipment for your new life as a (insert class of choice here). You can get some good level 0 armor in many places, including Khaluid, the Labyrinth Shops, Karlisna, and Vanlarra. Make sure to pick up a weapon somewhere too - it's frustrating to be a thief and not be able to backstab because you're wailing on everything with your bare fists. You don't need to overdo it - just make sure most of the primary equipment slots are accounted for, especially your light. At this point you'll probably need to get a locker if you haven't already; You need to put all of your high-level equipment somewhere... you'll be back to level 25 before you know it, and it'd be a shame to have to buy and find everything all over again.

Finally, be sure to pick up some Recall Potions at the Wizard's Shop in Castle Medievia (in the Library). They're swirling blue and white if you don't know, and you will need those since you can no longer use the Recall command.


Now you're ready. You know what you're going to be next, and you've got your equipment all ready. I suggest stashing anything of value in your locker now (on another note, make sure you have several months left on that locker... just in case), because one of the rooms on Mount Vryce is CPK. Settle down, there's nothing of interest on Mount Vryce except the multiclass button, so the chances of someone waiting for you in the CPK room are highly unlikely. Still, it may be best to make sure those who don't like you are not aware of exactly when you are journeying to the top of the mountain.

Now, you need to get to Mount Vryce, quite a ways north of Med (take a dragon). If you can get a multi-class character you trust to come with you, bring him/her - you'll probably need a guide. There are no aggro (auto- attacking) mobs on Mount Vryce, however, so you have nothing to worry about as far as dying. You need to get to the highest point, which is that one CPK room I warned you about (that's why, if you take a guide, it should definitely be someone you trust!). If you've got one, have your guide scan or sense life/farsight the room, just in case. I've never seen anyone waiting in ambush there, but when I get ambushed it's usually in places I haven't been ambushed in before, so be careful. Once you're in the room, type "push button" and hit enter. Then simply select your new class at the following prompt.

Congratulations! You are now a multiclass character! Now it's time to get your guide to transport you back to Med or quaff a swirling Recall potion, since you can't call dragons anymore (can't until level 7, remember?). Then it's back to killing Janitors... After a few levels, check out some of the newbie guides in the Mudslinger, or the "help suggested zones" command - these will help refresh you on good places to exp as a low-level character.

Anyways, I hope this guide has been a help to you. Good luck in your next class, whatever it may be!