 
October 30, 2000
Defensive Pking - By Thrallanx
Before I start, I'd like to say that this is mainly directed to lower level 
players and single/double classers, although higher level multies could still 
possibly learn something.
Defensive pking is basically how to avoid being pked and how to be prepared 
just in case you get attacked. The art of Defensive Pking is not an easy thing 
to master. Defensive pking requires a lot of preparation, thinking, and some 
knowledge of the zone you're in. It takes some skill and practice to get the 
hang of defensive pking, but in the end, it can pay off really well. So if you 
want to take a bit of time off exping to ensure that you don't get pked, then 
read on. 
Basic Defensive Pking tips:
When you're in a NPK zone, and you're in for exp, always do the WHO -Z and the 
WHERE commands before entering the pk part of the zone. If you find a hero or 
high level player inside the zone, they'll most likely be there for pking, 
but not always. If they are there for pking, then you'd probably want to 
prepare for it. If the zone you plan to exp in has a lot of high level players 
or heroes with a high pk count (who -z shows all the information you need to 
know) then you should probably move to another zone. Also the WHO -B command
shows you the players that have blood (Players receive blood if they attack
another player in a pk zone), if players in the zone have high amounts of blood
(usually 20+ ticks) then that's a clear sign that they're there for pking.
One of the best strategies I've learned as a single cleric in npk was that 
exiting the room as soon as the mob is dead helps a lot. Often pkers will 
"cherry pick" others by waiting 1 room from your room and as soon as they see 
"You hear a pitiful wail..." they'll move into your room and backstab or 
malediction you. By moving to another room as soon as you can, you eliminate 
the chance of them getting a backstab or malediction on you. How you would do 
this is when you find your mob at "Pales visibly as death nears." Or "Barely 
Clings to life." Then quickly type "exit" to see your available exits, then 
spam one of the directions, your melee should finish off the mob and you should 
quickly move 1 or 2 rooms in the direction you spammed away from your room. If 
your hitroll and damroll are in the negatives, then you should type "exit" for 
your available exits, then quickly finish the mob off - then in your spell lag 
spam a possible direction. Note: turn kill triggers off when attempting to do 
this, it minimizes your chance of lagging up and not moving fast enough.
Another tactic I found was really good is typing "look" a few times when your 
mob is paling or clinging, this allows you to see what is in the room with you. 
If you see a player in the same room as you, then you should quickly spam an 
available direction when your mob is about dead. This helps a lot because some 
pkers tend to sit in your room and just wait for you to kill the mob - then 
cherry pick you from there.
The last thing I learned about defensive pking before I multiclassed to a thief 
(primary pking class) was that carrying a "Crown of Proximation" on you is a 
really good thing. The Crown of Proximation allows you to use the skill SCAN 
during a battle. This is really effective against pkers because if they're 
waiting in the room next to you, you can be prepared to spam an exit so they 
can't cherry pick you. Using this combined with the strategies I mentioned 
above can make you a great defensive pker.
Basic Defensive pking equipment:
Some basic essentials of defensive pking are invisibility wands or shadow 
cloaks if you can't cast invisibility already. Most of the mobs in a pk zone 
will be aggressive unless you can cast invisibility or sneak. Since there is 
no equipment that grants sneak, invisibility is the next best thing. Being 
invisible allows you to travel around in the pk zone without having to deal 
with mobs every other room. Here is a small list of items that will allow you 
to become invisible:
- A clear glass wand.
- Wand of Invisibility.
- Shadow cloak.
- Cloudy white potion.
- Amethyst band.
There are a lot more but these are the easiest ones to find. Shadow cloaks can 
be bought for a cheap price on auction and are often found in the donation 
room, Wands of Invisibility are found in the Mage's Workshop in Castle 
Medievia, clear glass wands are found in Riverton, potions can be bought in 
City of Medievia and the castle and Trellor. Amethyst bands are rings that cast 
invisibility once and are found near City of Medievia.
It is also wise to drag along some Misty potions or potions that cast "detect 
invisibility" on you. Being invisible but not being able to see invisible is a 
big hassle.
As I mentioned above, a Crown of Proximation would greatly help your 
defensive pking although it's not necessary. Even for thieves and multiclassed 
thieves it's a great item because you cannot use "scan" during a battle and the 
Crown of Proximation lets you do that. And what's great about the "crown of 
proximation" is that it has two eq slots you can put it in, "head" and "hold". 
The good thing about being able to hold the crown is that you can change it 
with your normal held item in battle. So that means you can switch from your 
normal held item, scan the area, and then switch back! Although this is a great 
tool, it comes in at the hefty price of about two million gold on auctions. Not 
many single classers can afford that but if you take a trade run or two, then 
you might be able to get one. It is recommended that you get a crown as soon as 
you reach level 24 (minimum level requirement) but it is not necessary. There 
are no alignment restrictions or class restrictions on the crown so basically 
anyone can use it.
Defensive pking for the four classes:
Warrior:
Warriors have the hardest time avoiding pk, since they cannot heal, sneak, or 
cast invisibility, but if you're reading this section then you've probably 
already become a warrior. But no worries, because warriors can defensive pk 
too! Warriors need a lot of SAVING_SPELL (-ss) to be effectively protected 
from harmful spells. A lot of pkers that are triple class or higher like to 
tease single class warriors by disarming them then blinding them so they 
cannot wield their weapon again. Although this seems funny, it isn't all that 
fun when you're the warrior. I recommend getting a "Fetal Dragon's Skull" 
which is a hold item that gives you -4 SAVING_SPELL on a max tweak. They load
in Thanos/Den which is a high level zone so your best bet is to buy one off
auction, they usually sell for 50-200k. These will help greatly because you 
really don't need to hold them all the time; when someone attacks you with 
spells, quickly grab your dragon skull and your saving spell will be greatly 
improved. Also getting a few items that cast the spell "Bless" on you will 
greatly help your progress through the warrior class, Potions of godlike 
protection and lucky rabbit's feet will cast "bless" on you. Bless is a spell 
that increases your HITROLL by 5 and your SAVING_SPELL by -1. Since 
warriors need the highest saving spell compared to the other classes, I suggest 
you scrounge up some -ss eq before you head into the pk zones. If you are 
confused about how SAVING_SPELL works, then type HELP SAVING_SPELL when you're 
on Medievia.
Thief:
Thieves, the primary pking class in the game, also have to defensively pk. 
Sure you might think that thieves don't need to defensive pk because they have 
sneak, but in fact they do. Just like the other classes, thieves at low levels 
can't take the immense damage of a backstab or malediction by a high level 
pker. This is why thieves need to use their stealth to defensively pk. I 
suggest you practice sneak and hide to very good or superb as soon as you can. 
Sneaking allows you to move from room to room undetected, which is a big 
bonus as pkers can't see you walk by them. Hiding is really fun because you 
can stay put in a room, slowly regaining hit points and most people with SENSE 
LIFE will think you're just a mob, be sure to use this in a room with a thief
mob (hidden life form) already or else it won't work as effectively. Hiding 
also removes you from the WHO -Z and WHERE screens, which is great because 
if someone is hunting you, they'll think you've recalled or left the zone. 
The bad thing about hiding though, is that you need to remove your light 
source - removing your light source makes you vulnerable to pkers because you 
cannot see who's in the room. If you have a piece of eq or wand/staff/food that 
casts INFRAVISION, use it before you hide. INFRAVISION lets you see without a 
light source. Thieves, like warriors need saving spell or else they'll fall 
prey to the old "blind and disarm" trick. The useful aspect of thieves is that 
they have a lower -ss requirement than warriors which is a lot easier to get. 
Thieves generally have an easier time defensive pking than the other classes.
Mage:
Mages have a relatively easy time defensive pking, since they have the spell 
INVISIBILITY that makes you invisible to most aggressive mobs in most zones. 
Avoiding mobs when trying to make an escape in a pk zone will help you lots. 
An added bonus to the mage class is that they have 2 great pking spells, 
FIRESHIELD and MANASHIELD. Since mages have relatively low hit points compared 
to the other classes, they need their protective and offensive spells to help 
them stay alive. MANASHIELD greatly extends the life as your MANA takes damage 
instead of your HIT POINTS. Be warned, however, you should not use MANASHIELD 
if you have really low mana, it will end up fading away and you wont have 
enough mana to cast your attacking spells. An alternative to having high mana is 
to have high hitpoints and relatively low mana (500 or so), since mana 
regenerates a LOT faster then hit points do, you could flee and regenerate and 
come back. MANASHIELD is a double edged sword, it can protect you, or it can 
kill you. MANASHIELD will drain you of mana very quickly and that can lead to 
death as you don't have the mana to cast spells at the mob or player. Now 
FIRESHIELD is the offensive shield of the mage, when something attacks you it 
rebounds 50% of the damage taken back to the attacker. Combined with 
MANASHIELD, it can make a mage very powerful. Later on in your life as a mage, 
you'll learn a spell named PHANTASMAL IMAGES, which is the best defensive pking 
spell there is. IMAGES allows you to conjure up to 8 images (mage only, clerics 
get 6 images) that act as a 1 hit target which makes pkers who want to backstab 
or maledict you have to cast MAGIC MISSILE first to eliminate your images 
before unleashing their attack. Note: PHANTASMAL IMAGES costs a whopping 75 
mana to cast and there is a 1 to 2 round lag after you cast it. Only cast this 
after you put some distance between yourself and the attacker! I find that it's 
a good tactic to set up phantasmal images before you tick, as many people like 
to attack a mage with little to no mana. The really good thing about mages is 
that they have the lowest natural saving spell in the game. Although mages are 
powerful, they are likely to be hit with the BLINDNESS or COLOR SPRAY spell, 
which renders them useless as they cannot cast. Even a mage should prepare and 
have some -ss ready.
Cleric:
Ah, clerics, the best defensive pking class in my opinion. Clerics have the 
ability to HEAL and remove any harmful spells that affect you such as remove 
poison, remove curse, cure blind, etc. But the best thing about clerics is the 
spell SANCTUARY, when sanctuary is cast on a player; all the damage taken is 
halved. Although clerics have both SANCTUARY and FIRESHIELD, only one may be 
cast at a time. Like mages, clerics have the spell PHANTASMAL IMAGES, but 
unlike the mage's ability to conjure up to 8 images, the cleric can only 
conjure 6 (which is ample enough in my opinion). Clerics should strive for high 
hit points and mana, but do not overdo the mana part. I'd consider a 
800hp/600mana cleric to be a lot better then a 600hp/800mana cleric.
One last note to all classes: Even though the objective is to stay alive and
avoid pk, carrying some offensive wands on you is a good thing too. Take
prism wands for example, you can use them to blind your attacker which will
give you enough time to flee and run away safely. Paint brushes and other
wands will do the same, but the point is not to provoke the attacker, it is
to distract them which will give you enough time to run away - so please don't
point your fireball wands or other attacking wands at them.
Ticking Tips:
A while ago I learned something called "Ticking on the Fly" which means you 
can tick and move around so that you're less likely to be attacked. It works 
best when you're low on hit points and/or mana and you're fleeing from the 
attacker. Ticking on the Fly works like this: You rest while spamming look a 
few times, wait for your mana to move up by 2 ticks, stand, move around in 
random directions, rest, spam look again, etc. What I mean by "wait for your 
mana to move up by 2 ticks" is that say you have 500hp/200m, your mana moves up 
one tick when its at 500hp/240m. Some people have faster regeneration rates 
than others by having an Elemental Focus (donation item) or regeneration rings 
(silvery = mana regen, crimson = movement and hit point). I recommend having 2 
silvery and 1 crimson for casting classes and 2 crimson for melee (warrior and 
thief) classes.
Summary:
Defensive pking comes in all shapes and sizes. Everyone can do it. If you're 
always being harassed by pkers in the zone, then I hope some of this has 
helped. If none of this helps you can always call in some clannies to deal 
with it, I'm sure in every clan there's at least one willing hero or high level 
player that sits in medlink :).
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