MedHelp - Medievia Help System
Movement | Information | Communication | Newbie | Object
Combat | General | Clans | Socials | Spells | Special | FAQs
Search for:
Max. results:        Search Tips
SEARAMS
Searams often gather around a ship and attack it. They are the size of a killer whale, with the head of a hammerhead shark, and have a large dorsal fin covered in poisonous needles. Searams travel in pods, sometimes there can be multiple pods attacking your ship at the same time. A pod of searams will typically surface near your ship and slowly circle it. At some point the searams usually stop, and then after a time, they make a ramming attack on the ship. If you point your ship directly at the middle of their pod or point directly away from the pod, when you hit them they jump aboard the ship. They have a much better chance of jumping on the ship the more directly the pod is to the bow or the aft. If the pod hits you from a side, they do not have much of a chance of jumping aboard, and instead ram the outside of the ship which causes damage. The trick is to never have them hit you from the side. Searams have a lot of hitpoints but do not do much normal fight damage at all. Occasionally they do hit you very hard with special attacks but basically you just have to hack them to death. Sometimes the belly of the beast will open and a whole bunch of baby searams will wiggle out. These babies will usually try to head below decks. If 3+ are in a room they will damage the room and try to make a hole down and out of the ship. This is a good time to remind you that often you want to keep your hatches to belowdecks closed. When a searam dies on the ship, Fae magic is collected. This mobfaction also gives HEROPOINTS and GOLD when defeated. See Also: FAE HEROPOINTS