MedHelp - Medievia Help System
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"EMERALD KAH"
The Kah are a race of snake people who live in the ocean. There will be many types, good and bad, along with wars between them. The Emerald Kah are a player-helping ship mobfaction. These massive snake people are twenty feet long and as thick as a man's chest. They hold their heads high and are very alert. Their heads are a mix between a man, a snake, and a dolphin, but their most human aspect are their four arms and hands. The gods admire their grace and strength as well as their courage and beauty. The Emerald Kah's colorings are of all shades of green in fractal patterns that show off the Fae magic that saturates their body. The Fae magic on the Emerald Kah looks different than other beasts of the ocean. The DM will create these Emerald Kah for no reason, and also send them when it feels you need help. They appear circling your ship. They will circle your ship for a good 20 minutes but will not help unless you ask. To ask for help, one player must be fighting something on the ship whilst another player gets to the crow's nest and shouts HELP or any sentence with the word help will work. The Emerald Kah will hear the alert, stop circling the ship, and head to it. Once there they climb aboard and start helping as best as they can. After a time and they find no further threat they will jump off the ship and start circling again. If they have enough kills on your ship they will not jump off to circle your ship, they will jump off and ride the bow of the ship! They ride it like dolphins would except they give massive speed increases. They start doubling your speed and slowly lose power to a 20% increase. If they jumped off and are circling or riding the bow and you need help again, just do the same as before. Have someone fighting a mob and another in the crow's nest shouting for help. NOTE When a good (player-helping) mob kills a mob on your ship, you get no FAE magic at all. Point here is you only ask for help when needed or when you want the speed increase. You can cast room spells and they will not attack any player-helping ship mobfaction but they cannot cross shield rooms. See Also: MOBFACTION SHIPS FAE