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SPELL_MALEDICTION
Usage : cast malediction (see below) Accumulative: No Duration : 1 tick Level : Level 27 mage Mana Usage : 100 (but see below) This spell allows the caster to convert a large chunk of his or her current mana into pure damage. When cast, a black aura enfolds the caster. The caster then has until the next tick in which to use the malediction command to cause the spell to strike a target. When the spell hits a target, half of the caster's current mana is drained into the victim, who sustains between half the caster's current mana and the caster's current mana as damage. For example, Ralf the Mage has 1300 mana, and casts malediction, leaving him with 1200 mana. He walks into a room and sees his nemesis, Joe the Barbarian. Ralf types "mal joe", and discharges his malediction at Joe. Ralf had 1200 mana, since it cost 100 to cast the spell. Half of that is 600, plus half the casting cost makes 650. Thus, Joe takes between 650 and 1200 damage. Ralf then has 600 mana left. After using the malediction command to discharge the spell, the caster incurs a 2-round wait state. Maintaining the malediction spell takes great concentration. If the caster's concentration is interrupted, the spell will dissipate. The spell cannot be cast on someone who is fighting, and attempting to do so will cause the spell to dissipate. This spell is known to cause all "PHANTASMAL IMAGES" to instantly vanish. This spell requires an artifact of great power to properly direct the magical blast.