WARRIOR_SKILLS
KICK - kicks a mob or player, causing more harm than one round of
melee would
BASH - hits a mob/player over the head, blocking their ability to
spellcast or trip/bash for one round
PARRY - helps to avoid some of the melee attacks at your character
RESCUE - allows you to take over a fight for a player (be careful
and know what rules we have on this in Help RULES RESCUE
SETRESCUE and MOBINTERFERENCE
CHARGE - attempts to knock down all mobs in the room and moves you
to the front row of a formation
SECONDATTACK - same as thief's dual, allows for the ability to hit twice
per melee round
THIRDATTACK - allows for the ability to hit 3 times per melee, must first
practice SECONDATTACK
MEDITATE - while resting, uses a period of inactivity to regen hp/mana
OFFHAND - allows for the wielding of two weapons
DISARM - allows you to disarm, or remove, a weapon from the
mob/player's grip
SLASH - unleashes a mighty slash that damages all enemies in a room
ARCHERY - improves skill with ranged weapons
RAGE - You will enter into an uncontrollable rage, dealing higher than
average damage to random targets in the room
BLOODFIST - An unarmed attack that will let you receive hitpoints if you
deal the killing blow.
DEFEND - Adopt a defensive stand and take less melee damage.
See Also: RULES FORMATION SETRESCUE PRACTICE WARRIOR
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