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VULNERABILITY
VULNERABILITY"-"LIGHTNING VULNERABILITY"-"SHARP VULNERABILITY"-"BLUNT
VULNERABILITY

Vulnerability affects the damage the wearer receives from all attacks
of that type. Each point of vulnerability modifies damage from those
attack types by a percentage amount. This stat only affects damage that
the wearer receives, and does not affect any saving throws or the damage
dealt by the wearer. A positive value is bad for the wearer, and a
negative value is good.

HOLY_VULNERABILITY affects damage the wearer receives from spells that do
holy-type damage, weapons with the HOLY flag, and other holy-based attacks.

FIRE_VULNERABILITY affects damage the wearer receives from spells that do
fire-type damage, weapons with the FIRE flag, fire rooms, and other
fire-based attacks. It does NOT affect rebound damage received from the
FIRESHIELD spell.

COLD_VULNERABILITY affects damage the wearer receives from spells that do
frost, ice, and cold-type damage, weapons with the COLD flag, ice rooms,
and other cold-based attacks. It does NOT affect rebound damage received
from the ICESHIELD spell.

LIGHTNING_VULNERABILITY affects damage the wearer receives from spells that
do lightning-type damage, weapons with the ELECTRIC flag, and other
lightning-based attacks.

Note that for spells with an elemental damage type, all of the damage done by
that spell is affected by the applicable vulnerability stat. For weapons with
an elemental attack flag FIRE COLD ELECTRIC HOLY only a portion of that
weapon's total damage is affected by the applicable vulnerability stat.

SHARP_VULNERABILITY affects damage the wearer receives from slash, pierce,
and whip weapons, as well as backstab and throw attacks.

BLUNT_VULNERABILITY affects damage the wearer receives from bare-handed,
crush, bludgeon, and claw weapons.

Unlike the elemental vulnerabilities, SHARP and BLUNT vulnerability affect all
of the damage done by a particular weapon.

In the case where multiple vulnerabilities that would apply to a particular
damage type, they are cumulative. The CONSIDER spell can be useful in
determining an opponent's strengths and weaknesses. Note that mobs may
have additional vulnerability types that are not listed here that will only
show up when using the CONSIDER spell.