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Thief skill.

Syntax: throw <target>

Throwing requires a throwable weapon to be in your inventory, and also
a hand free (which means you can't HOLD something while throwing). The
throw will inflict damage based upon weapon stats, level, dexterity and
strength. A successful hit will inflict considerable damage. The thrown
weapon will be moved to the target's inventory it hit, or to the floor if
you missed.

Current class thieves are able to throw slightly faster than other classes.

Wait State: hit = 1 round; miss = 1 round