MedHelp - Medievia Help System
Movement | Information | Communication | Newbie | Object
Combat | General | Clans | Socials | Spells | Special | FAQs
Search for:
Max. results:        Search Tips
SPELL_HEAL
Usage : cast heal <victim> Accumulative: No Duration : Instantaneous Level : Level 14 cleric Mana Usage : 50 Heal is a powerful curing spell. The amount of hit points it restores in the victim is dependent on the caster's level. The spell is twice as powerful when cast on another person than when cast on yourself if you are not a current class cleric. Current class clerics heal themselves 2/3rds the amount they heal another player for. So if you heal another player for 100, you can heal yourself for 66 or so. The Heal spell always leaves a few hit points unrestored. A current class cleric who is engaged with another player can only cast one heal spell on himself or herself per round. In other words, "fast cast"-does not apply to cleric self-heal during PK If the cleric is engaged with a mob, or not engaged in combat, the current class cleric cast rate is unchanged. See Also: CURE LIGHT CURE SERIOUS, CURE CRITIC