Bloodmoon2 Champion Rules
Ah, the Champion. Big. Tough. Macho. The Champion goes out and does the
deeds that are too dangerous for normal folk, walks where angels fear to
tread, and (in his spare time) carves a path of destruction through the
As the Champion, you have two formidable abilities. The first is the power
of regeneration. Every time you kill an enemy " " any enemy " " you will be
fully restored. Use this power wisely, and it will make you nearly
Your second ability is the power of teleportation. You can teleport to any
player, on either side, at any time. To do this, tell the QG "teleport
<player>".-There is a price for this ability, however: each time you use
it, the stress of teleportation will do 400 hit points of damage to your
super-studly body. Be careful who you teleport to, and don't be surprised
if they're not happy to see you. And by the way, you can't teleport out of
Limbo. Try not to end up in there.
Watch out for the enemy Avatar and Totem Bearer. You'll probably want to
give them a hard time now and then, but don't get killed by them! If they
kill you, all their side's trumps will be charged up. This could be some
serious Bad News for your side, so keep your eyes open.
tell QuestGod teleport <player> - You will be teleported to <player>, but will
take 400 hps of damage.
See Also: BM2_NOTES, BM2_AVATAR, BM2_TOTEM, BM2_CHAMPION, BM2_ACOLYTE,
BM2_CHAOSTRUMPS, BM2_ORDERTRUMPS, BM2_PREREQUISITES,