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OCEANLIFE

These are the main fodder critters the DM creates for you under the ocean.
When you kill one type, another is made a bit more powerful, and then
again and again, with no limit. Every mob in the game has a max level of
99, but not these critters. They all share the same possibilities and
design factors which are described below. In general their size in feet is
their level / 3. If you see a 10 foot shark you know it is level 30. Each
level comes with a base HP AC DamRoll, etc and are then used against a
multiplter for the species.

We keep 2 records for each species:
1 - SOLO KILL The players name, size of critter in feet, and date for the
    largest killed solo yet.
2 - KILLING BLOW: The players name, size of critter in feet, and date for
    the player to get the killing blow on the largest killed yet.

There are 2 medals, one for each above when a record is broken.

The amount of FAE earned for killing underocean critters depends solely on
its size in feet and is very predictable. The fae is split equally between
all formation players alive in the room.

We keep track of the amount of fae per day total earned under the ocean
via GAMEINFO FAE to see its part of the daily fae breakdown or you can
do a GAMEINFO FAE UNDEROCEAN to see the chart of recent underocean fae.

We keep track and rank all players for fae gained under the ocean in last
30 days via GAMEINFO UNDEROCEAN Note that this is only recorded for when
you get 100,000+ fae before leaving the ocean, and like most stats of this
nature then it only shows up after the next game restart.

The spell SENSE UNDEROCEAN shows the map of the world along with each
sectors current underocean lifeform activity in max size shown in feet.

It is said that sharks have gold in their belly.

Each species has these variables and possible abilities:
- Speed 1 - 10, the higher the faster.
- HP Bonus -10 to 10.
- AC Bonus -10 to 10.
- DAM Bonus -10 to 10.
- Agression towards everyone.
- Agression in bloody rooms.
- Break room shield, can possibly break your room shield.
- School size max, if it is 30 that is max fish and 15 fish would be
  average.
- Mountable, players can mount the critter.
- Ram, the critter can ram one or more players at once.
- Bite, the critter can bite a player.
- Tear, the critter can bite and tear at a player.
- Poison Tail, its tail can poison a player. We use SAVING THROWs here.
- Poison Bite, its bite can poison a player. We use SAVING THROWs here.
- Dispell Breathe Water, the critter can dispell your breathe water
  affect. Note we use saving spell here, HELP SAVING SPELL Mages and
  clerics are better at keeping their breathe water.
- Drag Player, the critter can drag a player off.
- Tail Whip, the critters tail can whip one or more players at once
- Electrocute, the critter can electrocute a player which hurts a lot.
- Ink, the critter can eject ink which makes the display useless in the
  area.
- Sting, the critter has stingers to sting you.
- Blind, the critter can blind you. We use saving spell and clerics and
  mages are particularly good at avoiding this.
- Unform Players, the critter can unform the formation.
- Squeeze, the critter can squeeze a player causing massive damage.

NOTE MASTERHEROs can often dodge these attacks and SERPENTHUNTERS also
      have an added chance of dodging under ocean attacks.

NOTE some spells will not work under the ocean and others are much more
      effective.

IMPORTANT NOTE You can heal many times faster under the ocean but it all
depends how deep you are. If you are at the bottom of the deepest part you
heal 5.18 times more, at 50 down it would be 83% more, at 25 down 41%
more. The deeper you go the more the heal spells do.

IMPORTANT NOTE The formation can kind of control how fast new critters
come lurking about. Nine people formed get the same attention from the DM
as 1 person. If you want a bunch of stuff to come faster unform a while.
When things start getting frenzied and you start fearing aggressive stuff
then you would try to stay formed at all times, in fact being formed would
become the most important thing.

The following is a breakdown and feature list of each species:

FISH AND OTHER COMMON CRITTERS:

    Barracuda:
        School Size: 1
        Speed: 6
        HP Bonus: 2
        AC Bonus: 2
        DAM Bonus: 7
        Aggression: everyone
        Specials: DragPlayer
        Attacks: Bite Tear TailWhip

    Mackerel:
        School Size: 10
        Speed: 8
        HP Bonus: 0
        AC Bonus: 0
        DAM Bonus: 0
        Aggression: None
        Specials: None
        Attacks: Ram Bite

    Sunfish:
        School Size: 30
        Speed: 2
        HP Bonus: -4
        AC Bonus: -1
        DAM Bonus: -2
        Aggression: None
        Specials: None
        Attacks: Bite

    Tuna:
        School Size: 20
        Speed: 10
        HP Bonus: 2
        AC Bonus: 1
        DAM Bonus: 5
        Aggression: None
        Specials: BreaksShieldRoom
        Attacks: Ram Bite TailWhip

    Electric Eel:
        School Size: 1
        Speed: 3
        HP Bonus: 1
        AC Bonus: 1
        DAM Bonus: 1
        Aggression: Everyone
        Specials:
        Attacks: Electrocute, Bite, Tear

    Moray Eel:
        School Size: 1
        Speed: 5
        HP Bonus: 4
        AC Bonus: 4
        DAM Bonus: 5
        Aggression: Everyone
        Specials: DragPlayer
        Attacks: Bite Tear

    Manta Ray:
        School Size: 1
        Speed: 3
        HP Bonus: 5
        AC Bonus: 5
        DAM Bonus: 5
        Aggression: None
        Specials:
        Attacks: Bite PoisonTail TailWhip Sting Blind

    Electric Ray:
        School Size: 1
        Speed: 3
        HP Bonus: 1
        AC Bonus: 2
        DAM Bonus: 3
        Aggression: Everyone
        Specials:
        Attacks: Electrocute, Bite, PoisonTail, TailWhip, Sting, Blind

    Ink Ray:
        School Size: 10
        Speed: 2
        HP Bonus: 3
        AC Bonus: 2
        DAM Bonus: 1
        Aggression: None
        Specials: Ink, BreaksShieldRoom, DispelBreatheWater
        Attacks: Ram, Bite, Blind, TailWhip

    Wolf Ray:
        School Size: 30
        Speed: 2
        HP Bonus: 2
        AC Bonus: 2
        DAM Bonus: 8
        Aggression: Everyone
        Specials:
        Attacks: Bite, PoisonTail, TailWhip, Sting, Blind

SHARKS:

    Hammerhead Shark:
        School Size: 10
        Speed: 5
        HP Bonus: 2
        AC Bonus: 2
        DAM Bonus: 7
        Aggression: BloodyRooms
        Specials: BreaksShieldRoom, DispelBreatheWater
        Attacks: Ram, Tear, Bite, Unform

    Whale Shark:
        School Size: 1
        Speed: 1
        HP Bonus: 10
        AC Bonus: 10
        DAM Bonus: 2
        Aggression: None
        Specials: DragPlayer, UnformPlayers, BreaksShieldRoom
        Attacks: Squeeze, Bite, Ram, TailWhip

    Tiger Shark:
        School Size: 20
        Speed: 5
        HP Bonus: 4
        AC Bonus: 4
        DAM Bonus: 5
        Aggression: BloodyRooms
        Specials:
        Attacks: Tear, Bite, TailWhip

    Wolf Shark:
        School Size: 30
        Speed: 6
        HP Bonus: 3
        AC Bonus: 3
        DAM Bonus: 6
        Aggression: BloodyRooms
        Specials:
        Attacks: Tear, Bite, TailWhip

    Horn Shark:
        School Size: 1
        Speed: 1
        HP Bonus: 8
        AC Bonus: 8
        DAM Bonus: 8
        Aggression: Everyone
        Specials: DragPlayer, BreaksShieldRoom, UnformPlayers
        Attacks: Tear, Bite, Ram

WHALES:

    Killer Whale:
        School Size: 12
        Speed: 6
        HP Bonus: 4
        AC Bonus: 3
        DAM Bonus: 9
        Aggression: Everyone
        Specials: DragPlayer, DispelBreatheWater
        Attacks: Tear, Bite, Ram, TailWhip

    Tiger Whale:
        School Size: 30
        Speed: 4
        HP Bonus: 2
        AC Bonus: 2
        DAM Bonus: 3
        Aggression: None
        Specials:
        Attacks: Tear, Bite, Ram, TailWhip

REPTILES:

    Sea Snake:
        School Size: 15
        Speed: 4
        HP Bonus: 2
        AC Bonus: 2
        DAM Bonus: 4
        Aggression: Everyone
        Specials:
        Attacks: Bite, PoisonBite, TailWhip

    Sea Turtle:
        School Size: 4
        Speed: 1
        HP Bonus: 10
        AC Bonus: 10
        DAM Bonus: 3
        Aggression: None
        Specials:
        Attacks: Bite, Tear, Ram

OTHER:

    Octopus:
        School Size: 1
        Speed: 1
        HP Bonus: -3
        AC Bonus: -3
        DAM Bonus: 8
        Aggression: None
        Specials: Ink, DragPlayer, BreaksShieldRoom, UnformPlayers,
                  DispelBreatheWater
        Attacks: Squeeze, Bite, Sting, Blind

    Jellyfish:
        School Size: 50
        Speed: 2
        HP Bonus: -10
        AC Bonus: -10
        DAM Bonus: -10
        Aggression: None
        Specials: Ink
        Attacks: Sting, Blind, PoisonBite

    Fae Crabs:
        School Size: unlimited
        Speed: 1
        HP Bonus: 10
        AC Bonus: 10
        DAM Bonus: 10
        Aggression: Everyone
        Specials: DragPlayer, BreaksShieldRoom, UnformPlayers
        Attacks: Squeeze, Tear

SPECIALS

    Mermaids:
        The DM may send mermaids to help you. They will follow you and try
        to protect you for a while.

    Dolphins:
        The DM may send dolphins to help you. They will follow you and
        protect you but not against sharks.

    Camo Whale:
        This camouflaged whale appears out of no where and swallows your
        enemies in one bite! The DM must love you when this happens. It
        will not swallow large creatures.

    SeaHorses:
        These are mountable under ocean creatures. Note the command NN
        commands your seahorse to head towards the formation leader
        assuming the leader is mounted on a seahorse as well. They only
        appear over 20 depth. When mounted you have a 90% less chance of
        being dragged away or unformed.

NOTE
    - There is a special ARCHERY weapon for underwater and they are very
      effective!
    - Acid blast does nothing underwater.
    - Lightning spells are more powerful underwater.
    - Records that last a year are removed and reset, the old record
      holder is mudmailed and informed.

See Also: UNDEROCEAN DM