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INFLUENCE
Influence makes your spells or melee more or less effective. Negative influence is bad, and positive influence is good. Magic influence can apply to all spells, all mage spells, or all cleric spells. Melee influence applies to melee attacks during combat. It does not affect the frequency or effectiveness of melee skills. Proficiency, susceptibility, casting cost, and success rate, on the other hand, apply to specific spells or skills. A positive percentage on one of these *increases* the statistic, and a negative percentage reduces it. Proficiency is your effectiveness with a spell. Susceptibility is your weakness against a spell cast on you. Casting cost is the mana it takes you to cast a spell. Success rate affects your chance of fumbling the spell and the chance for a spell to succeed or fail. This means a positive percentage on proficiency or success rate is good, and negative is bad. For susceptibility and casting cost, negative is good and positive is bad.