MedHelp - Medievia Help System
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HOUSE_CREATION
All housing requests should be sent to the address realestate@medievia.com.
If it's easier, you may mudmail to 'Realestate'. Make absolutely sure the
email address on your character is correct. Don't use a fake email; we
don't even have the software to spam you if we wanted to.
If you decide that you wish to buy a house, here is a checklist of things
you need to do.
1. Decide which city you want your house to be located in, the City of
Medievia or the City of Trellor. Please remember that the City of
Trellor is subject to dangerous weather and trade catastrophes.
2. Write a description for your house. Email the final description to
realestate@medievia.com.
a. Do not bash or harass any players or gods within the description.
Do not use curse words or drug references.
b. Make sure you proofread and spellcheck the description before
submitting it. If it makes it into the game with errors, they
will be fixed without further notification to you.
3. Decide on a house room name, door, and exit/entrance messages. See
HELP CLAN_CREATION for more on exit/entrance messages. House room names
(unlike descriptions) must be at least SOMEWHAT fitting to a medieval
world. If your house room name is so modern (brand names, website
addresses, etc.) that it stands out like a sore thumb when listed on
CLANWHERE for instance, it won't be approved.
4. Decide if you want any extra flags added to the house. Houses start
as indoor rooms with the following flags by default: LAWFUL (the house
is LPK *and* players cannot recite teleport scrolls on other players
there), PRIVATE (cannot phase in), HOME (so it works as a gohome),
NO_TRADE (cannot bring freight inside) and NO_COMBS (combs will never
pop there; combs never pop inside buildings anyway, but even outdoor
houses are flagged this way).
You may also choose to have the following optional flags set: DARK
(cannot see the room with scan or autoexits unless a player with a
light is in it), NO_MAGIC (cannot cast spells, recite scrolls, or use
staffs or wands), SAFE (cannot engage in combat in any way), NEUTRAL
NPK instead of lawful), and DRINKROOM (can drink as if there were a
fountain). Any room flagged NO_MAGIC must have an exit so players
cannot be trapped inside.
You can have different flags on different rooms. You can have some
rooms inside and some outside. Houses may not have Grave NPK or CPK
rooms.
You have the option of having each room be a high mana regeneration
room. This is usually done by default. If you want your house to be a
different type of room (this is different from the flags listed
above), like water (need levitate or a boat), ask for other options.
5. Decide if you want to buy any exits from the house. You may have
one-way exits to the post office, the lockers, the bank, the library
(board), and the portal. These exits cost 50 million *each* and can
go in any direction.
6. Decide if you want to buy any extra rooms. The first room is 450
million coins. The next four rooms (rooms 2-5) cost 100 million each,
and the last two (rooms 6-7) cost 200 million each. You cannot have
more than seven rooms in the house.
7. You can wander the suburbs and choose the perfect place, or the real
estate gods will choose a location when the house is made.
8. Write a description for your house key. Follow the instructions in HELP
HOUSEKEY Do not skip this step.
9. When you buy a house, you get two free gohomes (yourself and one other
character). If you know the character who should get the second
gohome, include that in your email as well. It can be an alternate
character of your own, or someone else. Bloodline children born after
you have a gohome will automatically inherit the gohome. Children you
already have do NOT get the gohome for free.
10. For an extra fee of M gold, you may expand your house to have two
descriptions that will change at two specified times of the day. For
example, to have a "day" description and a "night" description, you
would have one for Medievia hour six and one for Medievia hour twenty
two. This is available for each room of your house, at M gold per room.
Once you have all the information above, email it to realestate@medievia.com
so that a real estate god can assist you. Please do not send the email
to an individual god, and don't try to get this done via pray. If it's
easier, you may mudmail to 'Realestate'. Make absolutely sure the email
address on your character is correct. Please transfer the fee to the
Realestate character. All real estate gods will automatically be notified
that you've paid, and your house will be taken care of quickly.
There are no procs, no mobs, no objects in player houses. If it isn't
listed in a real estate help file, you can't have it.
House Costs:
House + Key + 2 gohomes 450 million gold coins
Extra rooms (2-5) 100 million gold coins
Extra rooms (6-7) 200 million gold coins
(Max of 6 extra rooms may be added)
Gohome to house 10 million gold coins
Change gohome to another room 10 million gold coins
Each exit to bank, lockers, etc. 50 million gold coins
Extra room description (1 per room) 100 million gold coins
Flags (water, dark, private, safe, no_magic, indoors, npk, etc.) are free.
See HELP HOUSECHANGES for other fees. Contact a god at realestate@medievia.com
or mudmail 'Realestate' for details.
See Also: REAL_ESTATE GOHOME HOUSECHANGES
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