MedHelp - Medievia Help System
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HOUSE_CREATION
All housing requests should be sent to the address realestate@medievia.com. If it's easier, you may mudmail to 'Realestate'. Make absolutely sure the email address on your character is correct. Don't use a fake email; we don't even have the software to spam you if we wanted to. If you decide that you wish to buy a house, here is a checklist of things you need to do. 1. Decide which city you want your house to be located in, the City of Medievia or the City of Trellor. Please remember that the City of Trellor is subject to dangerous weather and trade catastrophes. 2. Write a description for your house. Email the final description to realestate@medievia.com. a. Do not bash or harass any players or gods within the description. Do not use curse words or drug references. b. Make sure you proofread and spellcheck the description before submitting it. If it makes it into the game with errors, they will be fixed without further notification to you. 3. Decide on a house room name, door, and exit/entrance messages. See HELP CLAN_CREATION for more on exit/entrance messages. House room names (unlike descriptions) must be at least SOMEWHAT fitting to a medieval world. If your house room name is so modern (brand names, website addresses, etc.) that it stands out like a sore thumb when listed on CLANWHERE for instance, it won't be approved. 4. Decide if you want any extra flags added to the house. Houses start as indoor rooms with the following flags by default: LAWFUL (the house is LPK *and* players cannot recite teleport scrolls on other players there), PRIVATE (cannot phase in), HOME (so it works as a gohome), NO_TRADE (cannot bring freight inside) and NO_COMBS (combs will never pop there; combs never pop inside buildings anyway, but even outdoor houses are flagged this way). You may also choose to have the following optional flags set: DARK (cannot see the room with scan or autoexits unless a player with a light is in it), NO_MAGIC (cannot cast spells, recite scrolls, or use staffs or wands), SAFE (cannot engage in combat in any way), NEUTRAL NPK instead of lawful), and DRINKROOM (can drink as if there were a fountain). Any room flagged NO_MAGIC must have an exit so players cannot be trapped inside. You can have different flags on different rooms. You can have some rooms inside and some outside. Houses may not have Grave NPK or CPK rooms. You have the option of having each room be a high mana regeneration room. This is usually done by default. If you want your house to be a different type of room (this is different from the flags listed above), like water (need levitate or a boat), ask for other options. 5. Decide if you want to buy any exits from the house. You may have one-way exits to the post office, the lockers, the bank, the library (board), and the portal. These exits cost 50 million *each* and can go in any direction. 6. Decide if you want to buy any extra rooms. The first room is 450 million coins. The next four rooms (rooms 2-5) cost 100 million each, and the last two (rooms 6-7) cost 200 million each. You cannot have more than seven rooms in the house. 7. You can wander the suburbs and choose the perfect place, or the real estate gods will choose a location when the house is made. 8. Write a description for your house key. Follow the instructions in HELP HOUSEKEY Do not skip this step. 9. When you buy a house, you get two free gohomes (yourself and one other character). If you know the character who should get the second gohome, include that in your email as well. It can be an alternate character of your own, or someone else. Bloodline children born after you have a gohome will automatically inherit the gohome. Children you already have do NOT get the gohome for free. 10. For an extra fee of M gold, you may expand your house to have two descriptions that will change at two specified times of the day. For example, to have a "day" description and a "night" description, you would have one for Medievia hour six and one for Medievia hour twenty two. This is available for each room of your house, at M gold per room. Once you have all the information above, email it to realestate@medievia.com so that a real estate god can assist you. Please do not send the email to an individual god, and don't try to get this done via pray. If it's easier, you may mudmail to 'Realestate'. Make absolutely sure the email address on your character is correct. Please transfer the fee to the Realestate character. All real estate gods will automatically be notified that you've paid, and your house will be taken care of quickly. There are no procs, no mobs, no objects in player houses. If it isn't listed in a real estate help file, you can't have it. House Costs: House + Key + 2 gohomes 450 million gold coins Extra rooms (2-5) 100 million gold coins Extra rooms (6-7) 200 million gold coins (Max of 6 extra rooms may be added) Gohome to house 10 million gold coins Change gohome to another room 10 million gold coins Each exit to bank, lockers, etc. 50 million gold coins Extra room description (1 per room) 100 million gold coins Flags (water, dark, private, safe, no_magic, indoors, npk, etc.) are free. See HELP HOUSECHANGES for other fees. Contact a god at realestate@medievia.com or mudmail 'Realestate' for details. See Also: REAL_ESTATE GOHOME HOUSECHANGES